2015
DOI: 10.1177/1555412014565639
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The Social Discourse of Video Games Analysis Model and Case Study

Abstract: Given the increasing importance of video games in the configuration of the collective imaginary, it is beneficial to understand the discursive potential of popular video games that convey social worlds. This article proposes studying the social discourse of video games by analyzing the relationships between game design, the transmission of ideological values, and the construction of social reality. With this aim, an analysis model is constructed based on game design theory and studies of the expressive potenti… Show more

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Cited by 27 publications
(23 citation statements)
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“…Much of this diversity is due to the complexity by which video games are composed that involve from the technologies employed in development the platforms that will run the game, as well as developers, players and advertising, thus allowing the studies on games explore different perspectives. Because they are a consolidated and still expanding media, according to Pérez Latorre [7] a type of study that the games provide, but that is still challenging at the methodological level, is the analysis of the discourse of video games due to complexity as media.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Much of this diversity is due to the complexity by which video games are composed that involve from the technologies employed in development the platforms that will run the game, as well as developers, players and advertising, thus allowing the studies on games explore different perspectives. Because they are a consolidated and still expanding media, according to Pérez Latorre [7] a type of study that the games provide, but that is still challenging at the methodological level, is the analysis of the discourse of video games due to complexity as media.…”
Section: Related Workmentioning
confidence: 99%
“…According to Pérez Latorre [7] cultural studies have also contributed greatly to the development of studies on video games mainly in areas such as the transmission of ideological values; gender discourses; strengthening or deviating from social stereotypes; and issues of race, multiculturalism and immigration. In turn, Dill and Thill [8] highlight the games as socialization agents mainly among young people who are the largest consumer audience.…”
Section: Related Workmentioning
confidence: 99%
“…Maloney goes on to argue that games with a more open-world narrative see this in a more 'fractured' way, which feeds into Saklofske's (2007) contribution that draws attention to decentralised media spaces, and their varying enablement of player agency and responsibility. Further to this, Latorre (2015), argues that the 'ludic design' of the games themselves and the social discourses that they privilege can influence player agency, and the messages we take from play.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Essentially, providing players with immersion influences the social construction of reality of players. Although interaction in the game may not be considered real and may not have consequences in the physical world, the actions in which players are involved engage parts of the human consciousness and, therefore, the choices and consequences are often experienced as real for the players (Berger and Luckmann 1991;Alvesson and Sköldberg 2012;Latorre 2015).…”
mentioning
confidence: 99%