2022
DOI: 10.1177/01634437221079561
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The show must go on? The entertainment industry during (and after) COVID-19

Abstract: This article outlines how the COVID-19 pandemic has influenced different domains of the global entertainment industry regarding the physicality, synchronicity, and digitizablity of businesses. Physical location-based businesses with synchronous content delivery suffer from the outbreak; online businesses largely benefit from the lockdown situation. Continuity of impact is influenced by two interrelated factors: (1) whether there are explicit alternatives for consumers and (2) whether the altered consumer attit… Show more

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Cited by 15 publications
(8 citation statements)
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“…Ryu and Cho outlined and analyzed how the COVID-19 pandemic is affecting different areas of the global entertainment industry, involving the physicality and digitization of business. They analyzed four different scenarios to help readers put the unprecedented impact on the entertainment industry into a more panoramic perspective, and come up with two points of comparison: the direction of the COVID-19 impact and the continuity of change [8]. Huang et al used unique real-time datasets from livestreaming platforms to investigate how fans' virtual gifts and livestreaming e-commerce decisions, as well as streamers' sales, were affected by COVID-19 [9].…”
Section: Related Researchmentioning
confidence: 99%
“…Ryu and Cho outlined and analyzed how the COVID-19 pandemic is affecting different areas of the global entertainment industry, involving the physicality and digitization of business. They analyzed four different scenarios to help readers put the unprecedented impact on the entertainment industry into a more panoramic perspective, and come up with two points of comparison: the direction of the COVID-19 impact and the continuity of change [8]. Huang et al used unique real-time datasets from livestreaming platforms to investigate how fans' virtual gifts and livestreaming e-commerce decisions, as well as streamers' sales, were affected by COVID-19 [9].…”
Section: Related Researchmentioning
confidence: 99%
“…During the Covid-19 pandemic, the entertainment industry has also witnessed major disruptions (Moon, 2020;Ryu & Cho, 2022). Over 9000 cinemas across the EU were closed and just about 2500 in the US, generating the loss of 5 billion USD on the global box office, which was projected to soar up to 15 and 17 billion USD due to stopped or delayed production, cancelled premieres, film festivals and special events (European Parliament, 2020).…”
Section: The Impact Of the Covid-19 Outbreak On Life And Businessmentioning
confidence: 99%
“…Sectors such as cinema, theatre, and music have suffered substantial losses due to the suspension of community activities (Haapakorpi, Leinonen, and Otonkorpi-Lehtoranta, 2022;Zhang, Ji, Pang, and Suo, 2022). However, digital streaming platforms and gaming industry have shown a remarkable growth (Ryu and Cho, 2022;Snowball and Gouws, 2023;Vlassis, 2021).…”
Section: Introductionmentioning
confidence: 99%