1992
DOI: 10.1090/dimacs/007/02
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The server problem and on-line games

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Cited by 73 publications
(77 citation statements)
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“…The right part is deterministic, and accepts words of the form w# r w, for w ∈ {a, b} r , at a cost of r. The left part is nondeterministic and accepts words of the form w# r v, for w, v ∈ {a, b} r , at a cost of α · r. After its nondeterministic branches, the left part has 2 r branches, such that for every word v ∈ {a, b} r there is a distinct branch that accepts v at a cost of α · r and accepts all other words in {a, b} r at a cost greater than α · r but at most α 2 · r. This is achieved by generalizing the costs 4 and 6 in A 4,3 by the costs α and β, respectively, for α < β ≤ α 2 . Theorem 5.2 also follows from specific examples studied in the literature, showing that online algorithms that can store additional information can achieve better competitive ratios (for example, [6] shows a lower bound of 23/11 on the competitiveness of any deterministic trackless online algorithm for the 2-server problem 5 ; whereas [10] shows that the competitive ratio of the Work Function Algorithm, which is also deterministic, but not trackless, for the 2-server problem is 2). Nonetheless, the proof of Theorem 5.2 serves to pinpoint the source of this phenomenon.…”
Section: Proofmentioning
confidence: 83%
“…The right part is deterministic, and accepts words of the form w# r w, for w ∈ {a, b} r , at a cost of r. The left part is nondeterministic and accepts words of the form w# r v, for w, v ∈ {a, b} r , at a cost of α · r. After its nondeterministic branches, the left part has 2 r branches, such that for every word v ∈ {a, b} r there is a distinct branch that accepts v at a cost of α · r and accepts all other words in {a, b} r at a cost greater than α · r but at most α 2 · r. This is achieved by generalizing the costs 4 and 6 in A 4,3 by the costs α and β, respectively, for α < β ≤ α 2 . Theorem 5.2 also follows from specific examples studied in the literature, showing that online algorithms that can store additional information can achieve better competitive ratios (for example, [6] shows a lower bound of 23/11 on the competitiveness of any deterministic trackless online algorithm for the 2-server problem 5 ; whereas [10] shows that the competitive ratio of the Work Function Algorithm, which is also deterministic, but not trackless, for the 2-server problem is 2). Nonetheless, the proof of Theorem 5.2 serves to pinpoint the source of this phenomenon.…”
Section: Proofmentioning
confidence: 83%
“…To this end we make use of a state diagram, called the offset graph, which indicates the value of the work function W (s, σ) [25]. Recall that W (s, σ) gives the optimal offline cost under the assumption that all requests given by σ have been served and the final state after σ must be s, where s is one of (L, C), (L, R) and (C, R) in our situation.…”
Section: Three Points On a Linementioning
confidence: 99%
“…Given a sequence of tasks σ we define the work function [13] at v, w σ,U (v), to be the minimal cost, for any off-line player, to start at the initial state in U , deal with all tasks in σ, and end up in state v. We omit the use of the subscript U if it is clear from the context. Note that for all u, v ∈ M , w σ (u) − w σ (v) ≤ d M (u, v).…”
Section: Preliminariesmentioning
confidence: 99%