2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.1580500165557
|View full text |Cite
|
Sign up to set email alerts
|

The Self-Avatar Follower Effect in Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
15
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
6
2
1

Relationship

1
8

Authors

Journals

citations
Cited by 21 publications
(17 citation statements)
references
References 85 publications
2
15
0
Order By: Relevance
“…However, none of the participants explicitly reported noticing that their motor behavior (i.e., drawing) was influenced by the motion of the virtual body, since they reported that they were always drawing straight lines, even in the condition where they saw the virtual body drawing ellipses. A similar behavior was also recently reported by Gonzalez-Franco et al 51 . Future research is needed in order to better understand this phenomenon.…”
Section: Discussionsupporting
confidence: 91%
“…However, none of the participants explicitly reported noticing that their motor behavior (i.e., drawing) was influenced by the motion of the virtual body, since they reported that they were always drawing straight lines, even in the condition where they saw the virtual body drawing ellipses. A similar behavior was also recently reported by Gonzalez-Franco et al 51 . Future research is needed in order to better understand this phenomenon.…”
Section: Discussionsupporting
confidence: 91%
“…The results from this study demonstrated that virtual reality reflection therapy significantly improves postural balance and gait after four weeks of 30-min training sessions, five days a week [ 88 ]. VR systems are particularly important in the context of motor disorders because they are a potential tool to control and modulate on-line the motor behaviour of the user through the interplay between motor control loop mechanisms and the effects of embodiment that could drive and “attract” performed movement as in the “self-avatar follower effect” [ 89 ], the line-circle experiment [ 90 ].…”
Section: Virtual Body Ownership Illusions For Mental Healthmentioning
confidence: 99%
“…For the duration of all of the trials of both phases, groundreaction forces were recorded at a 1000 Hz sampling-rate. These forces were collected as an additional measure of the strength of the perceptual illusion of walking that was induced, given previous studies have shown that muscle vibrations can trigger actual movements of small amplitude (Duclos et al, 2014) and that embodiment of an avatar can lead the user to follow the avatars position (Asai, 2014) or movements (Burin et al, 2019;Gonzalez-Franco et al, 2020). Raw ground-reaction force were smoothed using a 2nd order, 499 point Savitzky-Golay filter.…”
Section: Data Acquisitionmentioning
confidence: 99%
“…It has been shown that one can be embodied in the body of a child (Banakou et al, 2013;Tajadura-Jiménez et al, 2017) or a body of different gender (Lopez et al, 2019;Schulze et al, 2019), ethnicity (Maister et al, 2013(Maister et al, , 2015 or body shape (Normand et al, 2011;Kilteni et al, 2012b), for example. Embodiment has been shown to have an effect on motor control (Burin et al, 2019;Gonzalez-Franco et al, 2020) and, specifically, on gait rehabilitation (Liu et al, 2020;Willaert et al, 2020;Hamzeheinejad et al, 2021;Keshner and Lamontagne, 2021).…”
Section: Introductionmentioning
confidence: 99%