2002
DOI: 10.1080/09638280110111360
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The role of virtual reality technology in the assessment and training of inexperienced powered wheelchair users

Abstract: The study indicated that the two virtual environments represent a potentially useful means of assessing and training novice powered wheelchair users. The virtual environments however must become less challenging if they are to represent a motivating and effective means of improving performance. Further development of the way in which wheelchair movement is controlled and simulated represents a key element in this multi stage project.

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Cited by 80 publications
(59 citation statements)
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“…For example, Brooks et al (1999) reported success with a severely amnestic stroke patient using an error-free VR training approach for wayfinding in a rehabilitation-ward VE that produced positive transfer to the real ward. Harrison, Derwent, Enticknap, Rose, & Attree (2002) also reported mixed results with the use of cuing stimuli in a VR system designed to train maneuverability and route finding in novice motorizedwheelchair users.…”
Section: Cuing Stimuli To Support "Error-free Learning"mentioning
confidence: 99%
“…For example, Brooks et al (1999) reported success with a severely amnestic stroke patient using an error-free VR training approach for wayfinding in a rehabilitation-ward VE that produced positive transfer to the real ward. Harrison, Derwent, Enticknap, Rose, & Attree (2002) also reported mixed results with the use of cuing stimuli in a VR system designed to train maneuverability and route finding in novice motorizedwheelchair users.…”
Section: Cuing Stimuli To Support "Error-free Learning"mentioning
confidence: 99%
“…3) Force-feedback, allowing the user to feel the virtual environment through the wheelchair. While some forcefeedback has been shown to be effective in wheelchair simulation [17], it is an area which has received relativity little attention. We have addressed the first two of these areas in our current implementation of Wheelchair-VR.…”
Section: Wheelchair Simulatorsmentioning
confidence: 99%
“…Harrison et al [17] carried out a comprehensive study to explore the use of VR in the assessment and training of powered wheelchair users. However, the experience was again non-immersive, using a computer monitor to display the virtual environment with user control through a games joystick, or in some cases, the actual wheelchair joystick.…”
Section: Wheelchair Simulatorsmentioning
confidence: 99%
“…Virtualized reality and 3D reconstruction technology provided an effective means investigating the architectural features of a built environment without an expert visiting the site for individuals who use a wheeled mobility device (Kim & Brienza, 2006;Kim, Brienza, Lynch, Cooper, & Boninger, 2008). Harrison et al (2002) applied two virtual environments to the assessment and training of inexperienced powered wheelchair users and demonstrated that the two virtual environments represent a potentially useful means of assessing and training novice powered wheelchair users.…”
Section: Virtual Reality Applicationsmentioning
confidence: 99%