“…However, it has also revealed a series of major issues arising from the use of these kinds of business simulators, since the greater autonomy, greater amount of information and practical situations created by these games do not necessarily lead to improved, more effective learning processes for students (Proserpio & Gioia, 2007;Stouten, Heene, Gellynck, & Polet, 2012). Indeed, if the games' beneficial characteristics are not properly managed and administered by instructors, these features can end up creating attitudinal problems in students, who might see the games as a less worthy learning experience (Hernández, Gorjup, & Cascón, 2010) in which they have simply developed a decision-making process at random, without really understanding the context or properly analysing information (Fitó-Bertrán et al, 2014;Stouten et al, 2012).…”