2010
DOI: 10.1111/j.1468-2419.2010.00350.x
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The role of the instructor in business games: a comparison of face‐to‐face and online instruction

Abstract: This study analyses the role of the instructor in the e-learning process fostered by a business game. To achieve this objective, a comparative analysis was conducted with two groups of students regarding their perceptions of the instructor's role in a business game. The first group was composed of 33 participants and facilitated by an instructor in a face-to-face process. The second group was composed of 23 participants and facilitated by the same instructor online. Our results indicate that the students' asse… Show more

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Cited by 22 publications
(14 citation statements)
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“…However, it has also revealed a series of major issues arising from the use of these kinds of business simulators, since the greater autonomy, greater amount of information and practical situations created by these games do not necessarily lead to improved, more effective learning processes for students (Proserpio & Gioia, 2007;Stouten, Heene, Gellynck, & Polet, 2012). Indeed, if the games' beneficial characteristics are not properly managed and administered by instructors, these features can end up creating attitudinal problems in students, who might see the games as a less worthy learning experience (Hernández, Gorjup, & Cascón, 2010) in which they have simply developed a decision-making process at random, without really understanding the context or properly analysing information (Fitó-Bertrán et al, 2014;Stouten et al, 2012).…”
Section: Theoretical Framework and Research Questionsmentioning
confidence: 90%
“…However, it has also revealed a series of major issues arising from the use of these kinds of business simulators, since the greater autonomy, greater amount of information and practical situations created by these games do not necessarily lead to improved, more effective learning processes for students (Proserpio & Gioia, 2007;Stouten, Heene, Gellynck, & Polet, 2012). Indeed, if the games' beneficial characteristics are not properly managed and administered by instructors, these features can end up creating attitudinal problems in students, who might see the games as a less worthy learning experience (Hernández, Gorjup, & Cascón, 2010) in which they have simply developed a decision-making process at random, without really understanding the context or properly analysing information (Fitó-Bertrán et al, 2014;Stouten et al, 2012).…”
Section: Theoretical Framework and Research Questionsmentioning
confidence: 90%
“…For the purposes of this article, the learner is defined as a user who engages in a simulation for the purposes of learning. Frequently reported advantages of instructional simulations include active participation of the learner, immediate feedback, learning from experience, increased metacognition, and improved decision-making strategies (Aldrich, 2005;Hernandez, Gorjup, & Cascon, 2010;Kolb & Kolb, 2009). They support learning by teaching complex tasks in an environment that simulates a real-world context (Reigeluth & Schwartz, 1989).…”
Section: Simulations As An Instructional Solutionmentioning
confidence: 98%
“…100-101). These two scenarios of power distance contribute to the open debate in the literature of business games regarding the functions and usefulness of instructors, whose presence in the classrooms could be totally or partially substituted by ICTs (Hernández et al, 2010).…”
Section: Effectiveness Of Business Games and Research Questionsmentioning
confidence: 99%
“…Student learning is defined in terms of continuous assessment of student workload, learning by doing and the acquisition of skills, broadening the teaching dimension of higher education and approaching it from a wider perspective instead of just as the mere transmission of theoretical knowledge (Traver & García, 2006). In this new model, the university teacher becomes a driving force for these changes, facilitating the teaching-learning process and developing a collaborative role with the student (Benito, 2009;Hernández, Gorjup & Cascón, 2010). The training process developed at the university places the student in the starring role, making them responsible for building their own knowledge and competency profile.…”
Section: Introductionmentioning
confidence: 99%