“…Novel VR-based technologies are constantly developing, and their areas of application are expanding and even overlapping, as we see in neuroscience. Table 1 presents and indicates examples of neuroscientific areas of using virtual environments and tools, including pain management [31,[56][57][58], improvement of brain injury patients [5,26,[59][60][61], post-stroke [10,20,25,33,[65][66][67], prevention, and diagnosis and therapy of many serious illnesses. Examples include diseases such as neurodevelopmental disorders (e.g., attentiondeficit hyperactivity disorder, ADHD [22,80,81]); schizophrenia spectrum disorders (e.g., schizophrenia [82,83]); autism spectrum disorders (e.g., autism [84,85]); mood (e.g., depressive disorders [86,87]), anxiety (e.g., panic and phobias [74][75][76]), trauma-and stressorrelated (e.g., post-traumatic stress disorder, PTSD [73]), neurocognitive (e.g., Parkinson's or Alzheimer's and memory cognitive impairment diseases [23,24,47,[69][70][71][72][77][78][79]) and neuromuscular disorders (e.g., multiple sclerosis [32,…”