Agile 2006 (Agile'06)
DOI: 10.1109/agile.2006.56
|View full text |Cite
|
Sign up to set email alerts
|

The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective

Abstract: Much of the knowledge used within an

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
38
1
1

Publication Types

Select...
5
3
2

Relationship

0
10

Authors

Journals

citations
Cited by 42 publications
(41 citation statements)
references
References 11 publications
(14 reference statements)
1
38
1
1
Order By: Relevance
“…The information flows around Team K are simple yet rich [41]. In this team, every member of the development team was aware about all aspects of the company.…”
Section: Access To Informationmentioning
confidence: 99%
“…The information flows around Team K are simple yet rich [41]. In this team, every member of the development team was aware about all aspects of the company.…”
Section: Access To Informationmentioning
confidence: 99%
“…User stories are represented using cards, called story cards, which constitute the smallest grain of requirements. As noted by [8], story cards and tasks to be implemented together with the wall where they are displayed are two tangible artefacts of the distributed knowledge of the team.…”
Section: Requirementsmentioning
confidence: 99%
“…Sharp et al [14] analyze in detail the activity of one agile team and conclude that the role of public displays is largely restricted to process issues such as progress-tracking, and that these artefacts lack detailed information about the application under development. This analysis also points out that, in a co-located team, artefacts are used in an information-rich environment supported by open and simple information flows.…”
Section: A Agile Displays: Story Cards and The Wallmentioning
confidence: 99%