“…The fast development of e-commerce and the uniqueness of this innovative exchange station emphasize the significance of comprehending the potential power of website interactivity as a tool to form relationships between companies and consumers (Palla et al, 2013). A web user should perceive the website as interactive to make purchasing decisions (Wang et al, 2013). Low-interactive websites generate insecurity about the brand and making a purchase (Chen, Hsu, & Lin, 2010).…”
Section: Electronic Commerce and The Online Interactivitymentioning
confidence: 99%
“…In agreement with Vernuccio, Barbarossa, Giraldi, & Ceccotti, (2012), we define interactivity as a communication process that presents web user control and permits them to communicate reciprocally. Current literature indicates that for a more real illustration of the dual dimensions of website interactivity, studies devote user control as an expression of system interactivity and two-way communication as an expression of social interactivity (Wang et al, 2013). Two-way communication (i.e., social interactivity) refers to reciprocal communication between individuals.…”
Section: Website Interactivitymentioning
confidence: 99%
“…In travel and tourism industries, an organization's/brand's website offers useful insights to customers (Ku & Chen, 2015). One important attribute that distinguishes the latest marketing channel from conventional media is the interactivity (Liu, 2012;Wang, Meng, & Wang, 2013).…”
“…The fast development of e-commerce and the uniqueness of this innovative exchange station emphasize the significance of comprehending the potential power of website interactivity as a tool to form relationships between companies and consumers (Palla et al, 2013). A web user should perceive the website as interactive to make purchasing decisions (Wang et al, 2013). Low-interactive websites generate insecurity about the brand and making a purchase (Chen, Hsu, & Lin, 2010).…”
Section: Electronic Commerce and The Online Interactivitymentioning
confidence: 99%
“…In agreement with Vernuccio, Barbarossa, Giraldi, & Ceccotti, (2012), we define interactivity as a communication process that presents web user control and permits them to communicate reciprocally. Current literature indicates that for a more real illustration of the dual dimensions of website interactivity, studies devote user control as an expression of system interactivity and two-way communication as an expression of social interactivity (Wang et al, 2013). Two-way communication (i.e., social interactivity) refers to reciprocal communication between individuals.…”
Section: Website Interactivitymentioning
confidence: 99%
“…In travel and tourism industries, an organization's/brand's website offers useful insights to customers (Ku & Chen, 2015). One important attribute that distinguishes the latest marketing channel from conventional media is the interactivity (Liu, 2012;Wang, Meng, & Wang, 2013).…”
“…Interactive features are not available in traditional marketing or even in Web 1.0 applications (Alalwan, 2018;Alalwan et al, 2017). Therefore, customers are fully empowered by interactivity, and they are aware that they are able to share and deliver their emotions, attitudes, perceptions, and experiences with other customers (Wang et al, 2013). Alalwan et al (2018) established that customers who perceive more interactivity also perceive social media advertising as more useful and entertaining, and they will have more intention to buy products.…”
Section: Interactivitymentioning
confidence: 99%
“…This feature of social media platforms appears to increase consumers' perceptions of control over their online revenge actions and thus increases their desire to get revenge online (Obeidat et al, 2017). As a result, this feature of social media empowered angry consumers to communicate their negative emotions and experience to other consumers in their social media community (Namkoong et al, 2017;Wang et al, 2013). Generally, while these features of social media platforms often facilitate consumer engagement with brands and firms (Alalwan, 2018;Barreda et al, 2016;Zhang et al, 2014;Wang et al, 2013), they can also facilitate anti-social acts of revenge.…”
This study tests the effect of personal and online characteristics on consumers' desire for revenge and their online revenge intentions. In light of the interactivity and community of social media platforms, it examines the notion that narcissism and social presence will increase consumers' desire for revenge and their online revenge intentions after a service failure. Based on a sample of 317 Jordanian consumers, the data analysis shows that the model has a very good fit and that narcissism, interactivity, and community significantly influenced consumers' desire for revenge. Social presence was found to have a moderating influence on the relationship between the desire for revenge and online revenge intentions. Implications for marketing managers are also discussed.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.