2021
DOI: 10.1016/j.heliyon.2021.e06724
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The role of individual differences in attentional blink phenomenon and real-time-strategy game proficiency

Abstract: The impact of action videogame playing on cognitive functioning is the subject of debate among scientists, with many studies showing superior performance of players relative to non-players on a number of cognitive tasks. Moreover, the exact role of individual differences in the observed effects is still largely unknown. In our Event-Related Potential (ERP) study we investigated whether training in a Real Time Strategy (RTS) video game StarCraft II can influence the ability to deploy visual attention measured b… Show more

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Cited by 10 publications
(8 citation statements)
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References 66 publications
(84 reference statements)
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“…Studies using video games as a training tool usually did not focus on individual differences in the learning process. However, some research emphasized that neural factors may play an important role in predisposition for complex task learning, including video games 9,15,20,37,38 . Our study indicates that white matter microstructure plays an important role as a factor www.nature.com/scientificreports/ predisposing for acquisition of complex skills while playing VGs.…”
Section: Discussionmentioning
confidence: 99%
“…Studies using video games as a training tool usually did not focus on individual differences in the learning process. However, some research emphasized that neural factors may play an important role in predisposition for complex task learning, including video games 9,15,20,37,38 . Our study indicates that white matter microstructure plays an important role as a factor www.nature.com/scientificreports/ predisposing for acquisition of complex skills while playing VGs.…”
Section: Discussionmentioning
confidence: 99%
“…On the one hand, similar to action video games, RTS video gamers need to process multiple sources of information simultaneously and switch attention constantly among different maneuvers (Dale et al, 2020). Although some recent studies show that RTS video games experience may lead to improvements in cognitive performance (Basak et al, 2008; 2011; Glass et al, 2013; Jakubowska et al, 2021), there have been mixed results on whether RTS video gamers have better attentional control (Dale & Green, 2017; Dobrowolski et al, 2015). These studies suggest that it is necessary to further explore the attentional control of RTS video gamers while controlling for the possible influencing factors.…”
Section: Introductionmentioning
confidence: 99%
“…While the FPS games focus mainly on shooting a target, 20 StarCraft II has a rich task environment and engaging characters, but also has the advantage of offering multiple levels of mastery and a wide range of tasks which require the player to focus on many pieces of information at the same time. 21 This game requires engaging multiple cognitive domains such as decision making, perception, motor skills and attention in order to achieve success. 22 To better understand the relationship between VWM and in-game achievements, we decided to focus on the established neurophysiological indicators of visual working memory -neural oscillations in the theta and alpha frequency range (for review: Pavlov & Kotchoubey 23 ).…”
Section: Introductionmentioning
confidence: 99%
“…28,29 In a game like Starcraft II (RTS) this is even more necessary to deploy attentional resources, therefore to use VWM more effectively as the game itself requires focusing on different things at the same time. 21 A recent study on action video games (AVG), takes a closer look at alpha power. Mentioned study uses a covert questionnaire to recruit AVG players and non-video game players (NVG).…”
Section: Introductionmentioning
confidence: 99%