2015 IEEE Virtual Reality (VR) 2015
DOI: 10.1109/vr.2015.7223317
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The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments

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Cited by 16 publications
(3 citation statements)
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“…In this case, they were able to choose and keep a top viewing angle on the tissue while moving their head to manipulate the needle correctly. Indeed, its design, based on Guiard (1987) principles for bimanual interaction, proved to have a beneficial impact on dominant-hand's precision, which is inline with previous results (Bertrand et al, 2015). After the needle penetrated inside the tissue, and during the needle insertion towards the target, an inclined viewing angle was necessary.…”
Section: Discussionsupporting
confidence: 75%
See 1 more Smart Citation
“…In this case, they were able to choose and keep a top viewing angle on the tissue while moving their head to manipulate the needle correctly. Indeed, its design, based on Guiard (1987) principles for bimanual interaction, proved to have a beneficial impact on dominant-hand's precision, which is inline with previous results (Bertrand et al, 2015). After the needle penetrated inside the tissue, and during the needle insertion towards the target, an inclined viewing angle was necessary.…”
Section: Discussionsupporting
confidence: 75%
“…Interaction fidelity is more important to guarantee the knowledge transfer from the simulator to the real world (Drews and Bakdash, 2013). Moreover, multidisciplinary iterative design methods suggest that building efficient interactive systems requires focusing on the design of effective interactions for them (Johnson et al, 2011;Chellali et al, 2012;Yang et al, 2012;Barkana-Erol and Erol, 2013). Therefore, focusing on the interaction component of the fidelity of the simulator appears as a key issue to address to build efficient virtual simulators.…”
Section: Fidelity In Virtual Reality Simulatorsmentioning
confidence: 99%
“…Moreover, studies have shown that retention, concentration, and enthusiasm have been positively linked to active learning models particularly for VR training simulations. [3][4][5] To address the need for skilled technicians in advanced packaging and assembly techniques, a desktop VR simulation was developed to train students in operating a high speed, high accuracy pick and place die bonder, which was deployed during the 2022 and 2023 integrated photonics bootcamp. The VR simulation allows the learner to pick and place die onto substrates multiple times in a safe virtual environment at minimal cost while allowing them to gain familiarity with tools and equipment used in the process.…”
Section: Use Of Vr Die Bonder Tool Simulationmentioning
confidence: 99%