2017
DOI: 10.1007/978-3-319-62875-2_20
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The Robobo Project: Bringing Educational Robotics Closer to Real-World Applications

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Cited by 26 publications
(15 citation statements)
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“…We found articles where authors present their own robotics solutions: Balaji et al [ 74 ] present FastBot, Bellas et al [ 75 ] present the Robobo Project, Camargo et al [ 115 ] present a low-cost Android and Arduino-based mobile robot, Costa, Santos and Sousa [ 111 ] created the SquirlRob, and Vega and Canas [ 28 ] present the PiBoot Tool implementation. Although all of these articles present their own solutions, the objectives tend to differ.…”
Section: Resultsmentioning
confidence: 99%
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“…We found articles where authors present their own robotics solutions: Balaji et al [ 74 ] present FastBot, Bellas et al [ 75 ] present the Robobo Project, Camargo et al [ 115 ] present a low-cost Android and Arduino-based mobile robot, Costa, Santos and Sousa [ 111 ] created the SquirlRob, and Vega and Canas [ 28 ] present the PiBoot Tool implementation. Although all of these articles present their own solutions, the objectives tend to differ.…”
Section: Resultsmentioning
confidence: 99%
“…In addition, Learning by doing or learning based on problem-solving in uncertain situations encourages students to be more aware of how problems in society can be solved with science, and to learn complex concepts requiring high cognitive ability in a relaxed way [ 52 , 57 ]. Moreover, neuroscience, augmented reality, virtual reality, and artificial intelligence [ 39 , 43 , 75 , 81 ] could play an important role in improving STEM learning [ 25 ].…”
Section: Discussionmentioning
confidence: 99%
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“…The settings allow the user to choose between getting the picture from camera or from a file and also to specify the robot or platform to be used. Currently, three robots, namely Cozmo, Ozobot Evo and Robobo [8] are supported, plus Scratch and Python as the non-robotic platforms. In terms of computing platforms, the application works on Android, iOS, macOS and Windows.…”
Section: The Tactode Programming Systemmentioning
confidence: 99%
“…Hort et al [7] present two tangible programming languages as well as the practical advantages of this approach, with initial studies revealing that children between the ages of 6 and 7 were capable of designing chains of actions, with some even finding bugs. In a subsequent study [8], the authors conducted a museum experiment, where the visitors classified the tangible and graphical interfaces as equally easy to use, but were significantly more likely to interact and collaborate with the tangible interface. In [9] Horn et al propose a hybrid approach between tangible and graphical interfaces in which teachers and students chose the best fit for each situation, given that both have strengths and limitations.…”
Section: Introductionmentioning
confidence: 99%