2017
DOI: 10.3390/computers6020018
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The Right to Remember: Implementing a Rudimentary Emotive-Effect Layer for Frustration on AI Agent Gameplay Strategy

Abstract: AI (Artificial Intelligence) is often looked at as a logical way to develop a game agent that methodically looks at options and delivers rational or irrational solutions. This paper is based on developing an AI agent that plays a game with a similar emotive content like a human. The purpose of the study was to see if the incorporation of this emotive content would influence the outcomes within the game Love Letter. In order to do this an AI agent with an emotive layer was developed to play the game over a mill… Show more

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