2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8847990
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The Riddle of Togelby

Abstract: At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching search spaces so that they contain very high rates of interesting objects, specifically game elements. While we do not answer the full challenge of finding good games throughout the space, this study highlights a number of potential avenues. These include naturally rich spaces,… Show more

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