2019
DOI: 10.1080/02188791.2019.1572593
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The research of social-design-based maker education: based upon “The old man and the sea” text

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Cited by 7 publications
(3 citation statements)
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“…On the other hand, students can learn and develop their learning experience by doing projects. Some researchers mentioned that maker education is a learner-centered learning activity, which is beneficial to computational learners to consolidate their understanding and transfer their knowledge and learning from their peers (Bower et al, 2017;Hung et al, 2019). Based on this, we integrated maker education in this study with the aim of providing many practical opportunities to give them a deeper understanding of computational thinking skills.…”
Section: Methodsmentioning
confidence: 99%
“…On the other hand, students can learn and develop their learning experience by doing projects. Some researchers mentioned that maker education is a learner-centered learning activity, which is beneficial to computational learners to consolidate their understanding and transfer their knowledge and learning from their peers (Bower et al, 2017;Hung et al, 2019). Based on this, we integrated maker education in this study with the aim of providing many practical opportunities to give them a deeper understanding of computational thinking skills.…”
Section: Methodsmentioning
confidence: 99%
“…Although the main purpose of maker education is to foster students' creativity and practical thinking [7], making is becoming an activity that students follow, which involves imitating teachers and runs counter to innovation-based exploration [8]. Making, to some extent, can bring students a sense of accomplishment, but the aim of maker courses is not just to finish products and operate the equipment [9]. Some researchers have found and pointed out these problems.…”
Section: Introductionmentioning
confidence: 99%
“…To improve the quality of learning, many researchers have redesigned the maker education model to improve students' learning performance. For instance, Hung, Gao, and Lin came up with a maker education model based on social design, which focused on the design-thinking process and brought students a sense of accomplishment [9]. This indicated that making maybe influence learning through thinking.…”
Section: Introductionmentioning
confidence: 99%