“…Situational interest can be partially controlled through facilitation and task design, but in the absence of the learner’s ability to perceive and attend to the stimulus, and without some degree of internalization and reflection, the information presented is unlikely to result in any real learning (Ahissar & Hochstein, 1993; Clapper, 2010a; Kang et al, 2010; Phelps, 2004). Advance organizers, including the KWL chart (what do you know, want to know, and what have you learned ; Table 1) and the Think-Write-Pair-Share cooperative learning strategy, encourage reflective, active learning and have been shown to be effective for maintaining interest in adult learners (Lane, Newman, & Bull, 1988). Advance organizers proved effective for clinical simulation pioneers, including M. C. Blanchaer (1984), who used them to improve the quality of computer-based simulation for undergraduate health science professionals.…”