2022
DOI: 10.1016/j.chb.2022.107219
|View full text |Cite
|
Sign up to set email alerts
|

The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
14
1
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 35 publications
(31 citation statements)
references
References 49 publications
1
14
1
1
Order By: Relevance
“…In response to the necessity to better investigate the relationship between LB use, video gaming, and gambling ( Gibson et al, 2022 ; Montiel et al, 2022 ), our findings indicate that LB use (that comprehends having found a loot box, having opened it, and having bought it) affects problem gambling through the intermediary role of video gaming frequency and problem video gaming, and gambling frequency. That means that as adolescents become more familiar with the LBs, they become more at risk of developing symptoms of problem gaming by spending more time on the video games.…”
Section: Discussionmentioning
confidence: 91%
See 2 more Smart Citations
“…In response to the necessity to better investigate the relationship between LB use, video gaming, and gambling ( Gibson et al, 2022 ; Montiel et al, 2022 ), our findings indicate that LB use (that comprehends having found a loot box, having opened it, and having bought it) affects problem gambling through the intermediary role of video gaming frequency and problem video gaming, and gambling frequency. That means that as adolescents become more familiar with the LBs, they become more at risk of developing symptoms of problem gaming by spending more time on the video games.…”
Section: Discussionmentioning
confidence: 91%
“…Two recent reviews ( Gibson et al, 2022 ; Montiel et al, 2022 ) clearly indicated that relatively scan research currently exists about LB use in adolescents. Moreover, the association between LB use and gambling behavior is still not clear ( Hing et al, 2022 ), especially the relationship between LB use and problematic gaming and gambling ( Montiel et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…As research into loot boxes, micro-transactions and cryptocurrency trading has shown, it is possible that these games may be attractive to people who already have an interest in higher risk gaming or speculation ( Gibson et al., 2022 ). One hypothesis is that people who are already highly invested in gaming and who are willing to spend money on in-game assets will be more likely to view these new gaming models as attractive ( Delfabbro, King, & Arthur, 2021 ; Delfabbro, King, Arthur, & Georgiou, 2021 ; Li et al., 2019 ).…”
Section: Understanding the Benefits And Risks To Consumersmentioning
confidence: 99%
“…Although most research into ‘Pay-to-Play’ (P2P) has shown that only a minority of gamers purchase loot boxes and tend to spend only a modest amount ( Zendle, Cairns, Barnett, & McCall, 2020 ), these features appear to be attractive to higher risk gamblers. For example, studies consistently show that those who purchase loot boxes are more likely to be high intensity gamers (e.g., people who play 30+ hours per week) who score higher on measures of Internet Gaming Disorder ( Gibson, Griffiths, Calado, & Harris, 2022 ; Zendle & Cairns, 2018 ; Zendle, Meyer, & Over, 2019 ; Zendle et al., 2020 ). Purchasers of loot boxes also tend to score higher on measures of problem gambling ( Brooks & Clark, 2019 ; Li, Mills, & Nower, 2019 ) which suggests that those who engage in other forms of monetary risk-taking may be more attracted to these features.…”
Section: Introductionmentioning
confidence: 99%