2022
DOI: 10.21307/sjcapp-2022-001
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The relationship between behavioral problems and screen time in children during COVID-19 school closures in Japan

Abstract: Background and objectives:Studies have shown that COVID-19 school closures negatively impacted children's well-being. We assessed the impact of school closures on children in Japan. We postulated that screen time and sleep habits during school closure would be associated with children's mental health status. Methods: A cross-sectional study was conducted with 959 children in four public elementary schools. Parents completed an original questionnaire in which we enquired about children's behavioral problems, sc… Show more

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Cited by 10 publications
(21 citation statements)
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References 39 publications
(47 reference statements)
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“…Moreover, screen time has other physical and psychological impacts on school children. For example, a recent study of 959 children in Japan found that those who reported longer screen time had greater body weight gain and had more behavioral problems such as irritability, inability to stop playing video games, frequent fights with siblings, excessive dependence on parents, and refusal to sleep independently [ 11 ]. In the United States, a national random sample of 2–17-year-olds also found that more hours of daily screen time were associated with lower psychological wellbeing, including less curiosity, lower self-control, more distractibility, more difficulty making friends, less emotional stability, being more difficult to care for, and inability to finish tasks [ 12 ].…”
Section: Risk Factors For Developing Myopiamentioning
confidence: 99%
“…Moreover, screen time has other physical and psychological impacts on school children. For example, a recent study of 959 children in Japan found that those who reported longer screen time had greater body weight gain and had more behavioral problems such as irritability, inability to stop playing video games, frequent fights with siblings, excessive dependence on parents, and refusal to sleep independently [ 11 ]. In the United States, a national random sample of 2–17-year-olds also found that more hours of daily screen time were associated with lower psychological wellbeing, including less curiosity, lower self-control, more distractibility, more difficulty making friends, less emotional stability, being more difficult to care for, and inability to finish tasks [ 12 ].…”
Section: Risk Factors For Developing Myopiamentioning
confidence: 99%
“…The findings of the literature examining how video game play is associated with well-being (or mental health) have been mixed. Negative associations are mostly reported by observational studies [5,6,7,8,2], while a few laboratory experiments studying the effect of violent games also report negative associations [9,10]. Positive associations are reported by both observational studies and laboratory experiments [11,12,13,14,15,16].…”
Section: October 24 2022mentioning
confidence: 99%
“…The number of people who play games has become historically high, close to three billion people worldwide, and the quantity of play increased [1]. Yet, the increase in video game engagement has also created a stronger concern about the possibility that games may negatively affect health (for example, [2]). In particular, policymakers, researchers, and public stakeholders have paid special attention to game addiction and potential harm to well-being or mental health.…”
Section: Introductionmentioning
confidence: 99%
“…1,2 The school closure due to COVID-19 caused behavioral problems, body weight gain, and an increase in screen time. 3,4 While schools were closed within the scope of pandemic measures, reports began to appear in several studies that keeping schools closed had a limited effect on reducing the transmission of COVID-19 in the community. 5 The first COVID-19 case in Türkiye was detected on March 11, 2020.…”
Section: Introductionmentioning
confidence: 99%