Abstract:Wearable audio-tactile devices can be evaluated not only in terms of the perceptual experiences they elicit, but also how they come to exist. In this project case study, we show how the industrial environment influenced the design processes that have structured both the purpose and the form of two wearable audio-tactile devices, here described as design artifacts. We elaborate two design artifacts in terms of speculative and product design processes: the speculative design artifact (the multimodal harness) whi… Show more
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