2020
DOI: 10.5817/cp2020-6
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The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go

Abstract: This research examines motives for engagement in Augmented Reality (AR) games. The research field examined in this study was Pokémon Go, due to the game’s rapid rise in popularity. The study is based on semi-structured interviews with 35 Pokémon Go players. The theoretical framework guiding this study is the uses and gratifications theory, which deals with media consumers’ uses of various media and content types to satisfy psychological and social needs (Ruggiero, 2000). Pokémon Go satisfies diverse player nee… Show more

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Cited by 3 publications
(3 citation statements)
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“…In the study, passion for gaming was strongly associated with motives of escapism and boredom ( Wattanapisit et al, 2018 ). Consistent with previous results, playing online games to escape real-life problems may lead to problematic use ( Laor, 2020 ). Therefore, gamers who engage in urban games to escape from reality may be at risk of developing problematic gaming behaviors.…”
Section: Discussionsupporting
confidence: 90%
See 1 more Smart Citation
“…In the study, passion for gaming was strongly associated with motives of escapism and boredom ( Wattanapisit et al, 2018 ). Consistent with previous results, playing online games to escape real-life problems may lead to problematic use ( Laor, 2020 ). Therefore, gamers who engage in urban games to escape from reality may be at risk of developing problematic gaming behaviors.…”
Section: Discussionsupporting
confidence: 90%
“…Future studies should include young people (school-aged children and adolescents), as many studies show that such individuals are more likely to develop addictions related to widely available electronic devices and software ( Whang et al, 2003 ; Laor, 2020 ). Despite this, the study described in this paper did not choose to do so because it is difficult to recruit such a group via the Internet (forums and newsgroups), and such people are often characterized by short-term interest and do not constitute a group of regular players of urban games ( Yen et al, 2008 ).…”
Section: Discussionmentioning
confidence: 99%
“…In terms of the social, psychological, and physical impacts of gaming addiction, multiple effects on health are noted in the literature (7,9,12,17,(19)(20)(21)(22)(23). On the one hand, depression can be alleviated by such engagement, and the benefits of physical exercise can mitigate Type 2 diabetes and reduce the issues caused by obesity (9,(24)(25)(26)(27)(28)(29).…”
Section: Introductionmentioning
confidence: 99%