2013
DOI: 10.1016/j.physa.2013.05.038
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The quasi-periodicity of the minority game revisited

Abstract: We analyze two well-known related aspects regarding the sequence of minority sides from the Minority Game (MG) in its symmetric phase: period-two dynamics and quasi-periodic behavior. We also study the sequence of minority sides in a general way within a graph-theoretical framework. In order to analyse the outcome dynamics of the MG, it is useful to define the MG prior , namely an MG with a new choosing rule of the strategy to play, which takes into account both prior preferences and game information. In this … Show more

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Cited by 2 publications
(1 citation statement)
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“…The game is controlled by the parameter α = P/N , where P = 2 m is the number of distinct histories that agents take into account, which tunes the system through a phase transition (for N → ∞) at a critical value α c = 0.3374.... In the symmetric (or crowded) phase, α < α c , the game is quasi-periodic with period 2P where a given history gives alternately one or the other of the outcomes for minority group [3,18]. A somewhat oversimplified characterization of the dynamics is that the information about the last winning minority group for a given history gives a crowding effect [19] where many agents want to repeat the last winning outcome which then counterproductively instead puts them in the majority group.…”
Section: Introductionmentioning
confidence: 99%
“…The game is controlled by the parameter α = P/N , where P = 2 m is the number of distinct histories that agents take into account, which tunes the system through a phase transition (for N → ∞) at a critical value α c = 0.3374.... In the symmetric (or crowded) phase, α < α c , the game is quasi-periodic with period 2P where a given history gives alternately one or the other of the outcomes for minority group [3,18]. A somewhat oversimplified characterization of the dynamics is that the information about the last winning minority group for a given history gives a crowding effect [19] where many agents want to repeat the last winning outcome which then counterproductively instead puts them in the majority group.…”
Section: Introductionmentioning
confidence: 99%