2017
DOI: 10.1007/978-3-319-67431-5_1
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The Psychophysiological Effect of a Vibro-Kinetic Movie Experience: The Case of the D-BOX Movie Seat

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Cited by 10 publications
(6 citation statements)
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“…To capture electrodermal activity, a wireless amplifier Biopac MP (Biopac, Goleta, CA, USA) and two electrodes placed on the palm of the non-dominant hand were used as apparatus [39]. Biopac MP has been successfully employed in a variety of studies to measure arousal [39,40].…”
Section: Emotional Engagementmentioning
confidence: 99%
“…To capture electrodermal activity, a wireless amplifier Biopac MP (Biopac, Goleta, CA, USA) and two electrodes placed on the palm of the non-dominant hand were used as apparatus [39]. Biopac MP has been successfully employed in a variety of studies to measure arousal [39,40].…”
Section: Emotional Engagementmentioning
confidence: 99%
“…Other recent studies highlight the benefits of haptic feedback from other types of haptic device. For example, Pauna et al worked with motion seat feedback in movies, finding physiological signals of positive emotions increased [132]. Singhal and Schneider [133] examined video games, showing that vibrotactile feedback can improve player experience as measured by the Player eXperience Inventory (PXI) questionnaire [134] -specifically increasing measures of appeal, immersion, and meaning, with some moderation by visual effects.…”
Section: Why Care About User Experience Design?mentioning
confidence: 99%
“…Although no work has studied the added value of haptics to player experience (PX), haptic feedback has improved experience in a number of interactive media such as mobile interfaces [11], virtual reality [4], audiovisual clips [38], and motion seats [43]. In motion seats, Pauna et al showed that physiological signals of positive emotions increased with motion seat feedback [43]. In movie clips, Maggioni et al discovered that adding mid-air haptics or vibrotactile feedback made the experience more pleasant, unpredictable, and creative [38].…”
Section: Haptics In Games and Other Interactive Mediamentioning
confidence: 99%
“…There is a small, but growing, body of quantifiable evidence that haptic feedback can contribute to other multimedia experiences. With movies, mid-air haptic feedback can make experiences measurably more pleasant, unpredictable, and creative [38], while motion seats can evoke more positive emotions as measured by physiological signals [43]. In virtual reality (VR) environments, passive haptic objects have been linked to increased presence [4], provided it matches visual feedback [7].…”
Section: Introductionmentioning
confidence: 99%