2020
DOI: 10.3390/ijerph17186839
|View full text |Cite
|
Sign up to set email alerts
|

The Promotion of Physical Activity from Digital Services: Influence of E-Lifestyles on Intention to Use Fitness Apps

Abstract: E-Lifestyles are individual forms of behavior in the digital environment that reflect the values, activities, interests, and opinions of consumers. Likewise, fitness Apps are considered technological tools for promoting physical activity online. Although there are studies related to sports lifestyles, it has not been analyzed yet how e-lifestyles are related to the use of fitness Apps. Based on this, this study represents a step to clarify how e-lifestyles influence different relationships with perceived ease … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
23
0
1

Year Published

2021
2021
2024
2024

Publication Types

Select...
8
1

Relationship

2
7

Authors

Journals

citations
Cited by 28 publications
(27 citation statements)
references
References 63 publications
3
23
0
1
Order By: Relevance
“…Online fitness clubs and influencers enable their followers and members to engage in fitness activities nearly anywhere and anytime, while social media platforms showcase lifestyle sports and fitness trends and distribute health- and fitness-related messages [ 4 ]. Many accounts elaborate on experiences with using fitness and physical activity apps or wearable devices [ 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 ]. Others assess the contribution of these technologies for physical activity levels [ 13 , 14 , 15 ] or explore gender and age differences in the usage of fitness apps [ 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…Online fitness clubs and influencers enable their followers and members to engage in fitness activities nearly anywhere and anytime, while social media platforms showcase lifestyle sports and fitness trends and distribute health- and fitness-related messages [ 4 ]. Many accounts elaborate on experiences with using fitness and physical activity apps or wearable devices [ 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 ]. Others assess the contribution of these technologies for physical activity levels [ 13 , 14 , 15 ] or explore gender and age differences in the usage of fitness apps [ 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…The current product-service perspective is based on technology-mediated resources, most of them opened to the interoperability, so people could perceive a higher level of sense of place and a sort of positive addiction (Winchester & Washington, 2015). The most widespread tools during this era of connected fitness technologies are the massive use of fitness trackers (García-Fernández et al, 2020b), but inside these stages of new technologies adopted by the sector, there is also undoubtedly the proximity provided by the online app available in every portable device (IT for reservations, payments, promotions, and social-interaction among participants, and an online network of potential ones such as gamification, etc., for targeted purchasers awards or accumulate intangible points aiming engagement and fidelity). The users' perceptions, regarding the motivational climate, include task-and ego-involving, such as proper behaviour, commitment to exercise, and general life satisfaction (Brown & Fry, 2014;Polyakova & Ramchandani, 2020).…”
Section: Results Presentationmentioning
confidence: 99%
“…Finally, the lower rated factors in weakness and threat groups also cannot be ignored. As mobile sports apps become more practical, the number of people studying online sports courses is also increasing [76][77][78]. Traditional online sports courses are mainly based on physical exercise such as muscle strength and flexibility training, which is pretty boring for people.…”
Section: Discussionmentioning
confidence: 99%