Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Ful
DOI: 10.1109/hicss.1999.772804
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The Probability Inquiry Environment: a collaborative, inquiry-based simulation environment

Abstract: Recent perspectives on learning encourage educators interested in technology based learning environments to reconsider their basic assumptions about teaching as "transmitting correct information." Instead we view the teaching and learning enterprise as helping students construct knowledge from domain relevant experiences. In this paper we report on the Probability Inquiry Environment (PIE), which facilitates the development of probabilistic reasoning by making available collaborative inquiry activities and stu… Show more

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Cited by 6 publications
(7 citation statements)
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“…Due to the limited amount of time spent, they may not be accustomed to this new learning experience and this maybe the reason that Year 12 students' inquiry skills were not as promising as those studies done internationally (Brune, 2010;Ismail, 2008). Similarly, Vahey et al (1999) also mentioned that not all inquiry-based activities are guaranteed to lead to productive learning in Probability and Statistics.…”
Section: Resultsmentioning
confidence: 99%
“…Due to the limited amount of time spent, they may not be accustomed to this new learning experience and this maybe the reason that Year 12 students' inquiry skills were not as promising as those studies done internationally (Brune, 2010;Ismail, 2008). Similarly, Vahey et al (1999) also mentioned that not all inquiry-based activities are guaranteed to lead to productive learning in Probability and Statistics.…”
Section: Resultsmentioning
confidence: 99%
“…Too much conformity can lead to Groupthink, during which a group converges on a poor decision or solution (Janis, 1967). When Gifford and Enyedy studied how students used the Probability Inquiry Environment (PIE) (Vahey, Enyedy, & Gifford, 1999), they found when students tried to reach a consensus on probability questions, students chose similar poor solutions . The students, they say, often agreed on the first solution that they could agree on, rather than continue to consider and explore alternatives.…”
Section: Learning Problems Arising From Their Adherence To the Classrmentioning
confidence: 99%
“…Interactive computer simulations have often been used for curricula that require process active inquiry and modeling (Barab, Hay, Barnett, & Keating, 2000;Fretz, Wu, Zhang, Davis, & Krajcik, 2002;Reiser et al, 2001;Vahey, Enyedy, & Gifford, 2000;White & Fredericksen, 1998). Like HRGs, the learning activities of many of these simulations are experiential and situated, attempting to promote deeper understanding by giving students inquiry-based problem-solving tasks that are linked to realworld situations or phenomena.…”
Section: Simulations and Games In Education: What Do They Have In Commentioning
confidence: 99%
“…Like HRGs, the learning activities of many of these simulations are experiential and situated, attempting to promote deeper understanding by giving students inquiry-based problem-solving tasks that are linked to realworld situations or phenomena. Moreover, simulations such as Probability Inquiry Environment (Vahey et al, 2000) and Knowledge Integration Enviornment (Linn, Bell, & His, 1998) take advantage of the social context of learning by forcing students to make their thinking visible to promote thoughtful evaluation and critique about argumentation and evidence. However, these simulations differ from HRGs in that the experience is still very much linked to the desktop computer.…”
Section: Simulations and Games In Education: What Do Theymentioning
confidence: 99%