2019
DOI: 10.3390/ijerph16152762
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The Predictive Value of Emotional Intelligence for Internet Gaming Disorder: A 1-Year Longitudinal Study

Abstract: This one-year longitudinal study examined trait emotional intelligence as a predictor of Internet gaming disorder (IGD). To date, only cross-sectional research has been conducted to test the protective effects of emotional intelligence against IGD tendency. Based on the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, this study aimed to address the research gap by examining not only the direct effects of trait emotional intelligence, but also its indirect effects (via depressive symptoms and c… Show more

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Cited by 44 publications
(25 citation statements)
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References 81 publications
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“…However, there was a possibility of excessively playing games on the internet as isolation and social distancing severely limit available activities to reduce stress; this in turn accelerates the development of addictive behavior into a ‘later stage’ of addiction [ 35 ]. A longitudinal study on IGD in China used the I-PACE model to examine the relationship between emotional intelligence and depressive symptoms, coping flexibility, and IGD [ 36 ].…”
Section: Introductionmentioning
confidence: 99%
“…However, there was a possibility of excessively playing games on the internet as isolation and social distancing severely limit available activities to reduce stress; this in turn accelerates the development of addictive behavior into a ‘later stage’ of addiction [ 35 ]. A longitudinal study on IGD in China used the I-PACE model to examine the relationship between emotional intelligence and depressive symptoms, coping flexibility, and IGD [ 36 ].…”
Section: Introductionmentioning
confidence: 99%
“…Individuals with good emotional intelligence have lower risk of getting game online addiction. 19,23 Psychopathologic conditions (ADHD, anxiety, depression, and impulsivity) are the risk factors of online gaming addiction. 34 An individual with low self-control is also at risk having online gaming addiction.…”
Section: Discussionmentioning
confidence: 99%
“…The CFH based on the dual-process theory has been supported by studies conducted in multiple countries: the United States (Kato, 2015d;Southward and Cheavens, 2017;Jones et al, 2019), the United Kingdom (Reed, 2016), Poland (Basiñska, 2015;Kruczek, 2017), Australia (Kato, 2015d), China (Kato, 2015d;Dang et al, 2019), Hong Kong (Ng et al, 2014;Cheng et al, 2015), Japan (Kato, 2012(Kato, , 2015f, 2016b(Kato, , 2017a(Kato, ,b, 2020Kato et al, 2019), India (Kato, 2016b;Mejia-Downs, 2020), Malaysia (Wan Mohd Yunus et al, 2019), and Israel (Ritsner and Ratner, 2006). For example, both abandonment and re-coping explained a unique amount of the variance in depressive symptoms, even after controlling for the effects of coping flexibility as measured by other approaches (i.e., coping repertoire, coping variability, and coping fitness), as well as the effects of typical coping strategies (Kato, 2012).…”
Section: The Dual-process Theory Of Coping Flexibilitymentioning
confidence: 99%