2019
DOI: 10.1007/978-3-030-33894-7_17
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The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive

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Cited by 8 publications
(4 citation statements)
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“…The agency in interactive narratives can affect both cognitive learning (Hammond et al, 2007;van Enschot et al, 2019;Zhou et al, 2020) and transformative learning (Murray, 2017;Roth, 2019). By facilitating agency in one shape or form, educational interactive narratives fall under the scope of active learning (Winskell et al, 2019).…”
Section: Agency and Learningmentioning
confidence: 99%
“…The agency in interactive narratives can affect both cognitive learning (Hammond et al, 2007;van Enschot et al, 2019;Zhou et al, 2020) and transformative learning (Murray, 2017;Roth, 2019). By facilitating agency in one shape or form, educational interactive narratives fall under the scope of active learning (Winskell et al, 2019).…”
Section: Agency and Learningmentioning
confidence: 99%
“…five possible states, do not open up many choices: at most three, in a simple narrative with diverging branches (with no return to the other branches). 5 This limitation can certainly be overcome if we consider that the SSPs are only the tip of the iceberg: the data are very extensive, and refer to numerous scenarios developed by scientists. Moreover, these scenarios are derived from simulation models that can be used (in a simplified way) in the interactive narrative, to provide not discrete but continuous scenarios.…”
Section: Filling the Gapsmentioning
confidence: 99%
“…We must however conclude this chapter by specifying that if interactivity can potentially improve the reception of SSPs in a significant way, some experiments [5,7] could not verify the hypotheses according to which it can greatly improve the comprehension of a given situation, the curiosity or the feeling of mastery, and thus of control, of the users. However, these same studies mention the fact that technical problems that occurred during the experimentation process, as well as excessive ergonomic or functional complexity, may have influenced the users in the same way as the interactivity of the tool that was the object of the experimentation.…”
mentioning
confidence: 98%
“…However, currently, it is still not understood how to best use interactivity when the aim is to represent complexity. In regards to how informative a narrative is, previous research found that interactivity does not significantly improve objective learning in comparison to a non-interactive narrative (van Enschot et al, 2019). Therefore, it is of interest to understand how interactivity could be beneficial to the informational value of a narrative.…”
Section: Introductionmentioning
confidence: 99%