2022
DOI: 10.1016/j.trf.2022.08.009
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The potential of gamification for user education in partial and conditional driving automation: A driving simulator study

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Cited by 14 publications
(4 citation statements)
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“…Common design elements used include points, badges, and leaderboards [53]. A recent example of gamification applied to the traffic safety domain demonstrated promising results of including gamification in user education for partial and conditional driving automation [54]. For an extensive literature review on the behavioral effects of gamification, see [55].…”
Section: Nudging As a Tool For Behavior Changementioning
confidence: 99%
“…Common design elements used include points, badges, and leaderboards [53]. A recent example of gamification applied to the traffic safety domain demonstrated promising results of including gamification in user education for partial and conditional driving automation [54]. For an extensive literature review on the behavioral effects of gamification, see [55].…”
Section: Nudging As a Tool For Behavior Changementioning
confidence: 99%
“…Gaspar et al (2020) used a similar approach in a simulator study and found that strong information led to better knowledge of ADAS. Two simulator studies with different methods of training found that any level of training helped drivers understand ADAS better, although interactive group (Forster et al, 2019) and gamified training group (Feinauer et al, 2022) demonstrated better knowledge of ADAS as compared to owner's manual. Studies have also used different methods of training such as Augmented Reality (AR) and shown that as compared to owner's manual, AR training lead to higher trust, lower ADAS interaction errors and higher user experience.…”
Section: Introductionmentioning
confidence: 99%
“…La gamificación, proceso que incorpora elementos de diseño de juegos en contextos no lúdicos para mejorar la participación y el aprendizaje del usuario, ha ganado una creciente atención en la pedagogía y la formación corporativa en la última década (Feinauer et al, 2022;Murillo-Zamorano et al, 2023). Esta metodología se basa en la idea de que los juegos pueden fomentar la motivación intrínseca, el compromiso y la creatividad, características esenciales para el aprendizaje y la resolución de problemas (Deterding et al, 2011).…”
Section: Introductionunclassified