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2021
DOI: 10.4018/978-1-7998-2983-6.ch011
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The Potential Adoption of Second Life as a Platform for Learning

Abstract: Second Life (SL), an advanced virtual world technology used in education, creates an environment that facilitates engagement, collaboration, and conceptualization of knowledge to improve teaching and learning. The chapter investigates the potential of SL as a learning platform and students' perceptions on the ease of use of SL and usefulness as a learning platform, and challenges with SL implementation. The chapter adopts the qualitative research method, the Technology Acceptance Model, and a purposive sample … Show more

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