2018
DOI: 10.1080/17452007.2018.1502654
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The place of VR technologies in UK architectural practice

Abstract: Changes made as a result of publishing processes such as copy-editing, formatting and page numbers may not be reflected in this version. For the definitive version of this publication, please refer to the published source. You are advised to consult the publisher's version if you wish to cite this paper.

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Cited by 14 publications
(14 citation statements)
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“…The device is considered an MR device, although its function is to superimpose virtual information on the real world, which can be classified as AR according to Milgram's definition. In another paper describing immersive devices, the HoloLens is this time considered as a VR devices (Spaeth and Khali 2018).…”
Section: The Implementation Of Immersive Technologies In Architecturementioning
confidence: 99%
“…The device is considered an MR device, although its function is to superimpose virtual information on the real world, which can be classified as AR according to Milgram's definition. In another paper describing immersive devices, the HoloLens is this time considered as a VR devices (Spaeth and Khali 2018).…”
Section: The Implementation Of Immersive Technologies In Architecturementioning
confidence: 99%
“…At present, VR is regarded as a widely used spatial demonstration tool (Kuliga et al , 2015). Spaeth and Khali (2018) presented a study revealing that 52 percent of the AJ100 (top 100 UK architecture firms ranked by the UK’s best-selling weekly architecture magazine) have used VR in their practices; the study also revealed that the VR has found its way into the design processes within the core design team as well as in coordination activities between stakeholders outside the client-related communication. de Klerk et al (2019) adopted VR to build and explore maquettes at different scales in early design stages.…”
Section: Vr Experiences In Architectural and Interior Designmentioning
confidence: 99%
“…Oxford dictionary defines VR as "The computer-generated simulation of a three-dimensional environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment such as a helmet with a screen inside or gloves fitted with sensors". Virtual environments of varying immersions and capabilities can be achieved using various types of VR technologies (Spaeth & Khali, 2018). These levels can be divided generally into three categories (Figure 1): a) Passive b) Exploratory, and c) Immersive VR (Pimentel & Teixeira, 1993).…”
Section: 1virtual Realitymentioning
confidence: 99%