2008
DOI: 10.1177/155005940803900106
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The Photoparoxysmal Response: The Probable Cause of Attacks during Video Games

Abstract: Photic stimulation is part of a typical EEG in most countries, especially to check on the photoparoxysmal response (PPR). Interest in this response was enhanced in 1997 when hundreds of Japanese children had attacks while viewing a TV cartoon called "Pokemon." The overall prevalence of the PPR among patients requiring an EEG is approximately 0.8%, but 1.7% in children and 8.87% in patients with epilepsy, more often in Caucasians and females. Autosomal dominant inheritance is indicated, and this response is see… Show more

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Cited by 10 publications
(7 citation statements)
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References 89 publications
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“…In this review, the meaning is restricted to a neurological response to light, color or patterns. Several recent reviews are available 9–22 . The prior reviews are not systematic reviews and neither is this one.…”
Section: Introductionmentioning
confidence: 99%
“…In this review, the meaning is restricted to a neurological response to light, color or patterns. Several recent reviews are available 9–22 . The prior reviews are not systematic reviews and neither is this one.…”
Section: Introductionmentioning
confidence: 99%
“…Although video game sensitivity is usually not distinct from PS, it is note-worthy that 1/3 of the cases do not develop PS during IPS. 39 “Super Mario World” was proved to be more provocative than the standard program (IPS) in the EEG laboratory. 40 …”
Section: Introductionmentioning
confidence: 99%
“…The cerebral networks and processes, by which this function is mediated, however, are far from being well-described. Habituation in the CNS has been extensively studied utilizing Evoked Potential (EP) methodologies (Cromwell et al, 2008). In particular, the P50 and N100 auditory evoked responses (AERs) have been used to examine habituation using repetition suppression (RS) paradigms.…”
Section: Introductionmentioning
confidence: 99%