2016
DOI: 10.1007/978-3-319-31510-2_14
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The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned

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Cited by 13 publications
(4 citation statements)
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“…), while squat would resonate more with females because it works out more of the lower part of the body (e.g., hip, legs, etc.). Moreover, to contextualize our investigation, we provided the participants with a description of the Homex app (adapted from [42]) at the beginning of the survey. In the survey, only one of the eight behavior-model versions (e.g., white male performing push-up) was presented to each of the participants in a randomized fashion.…”
Section: Methodsmentioning
confidence: 99%
“…), while squat would resonate more with females because it works out more of the lower part of the body (e.g., hip, legs, etc.). Moreover, to contextualize our investigation, we provided the participants with a description of the Homex app (adapted from [42]) at the beginning of the survey. In the survey, only one of the eight behavior-model versions (e.g., white male performing push-up) was presented to each of the participants in a randomized fashion.…”
Section: Methodsmentioning
confidence: 99%
“…Attempts at persuasion are most effective when personalized to the user (Markopoulos et al 2015;Meschtscherjakov et al 2016). In personalized PT systems, user models are used to adapt system features to the users' emotional, cognitive or behavioral characteristics (Markopoulos et al 2015), for example, by sending an authority-based message to a user that self-reported a high susceptibility to the persuasion principle of authority (Cialdini 2007;Kaptein et al 2012).…”
Section: Goal Of This Workmentioning
confidence: 99%
“…Since people attribute social characteristics to personal information systems (e.g. computers or smartphones) (Fogg 2003;Nass and Moon 2000), persuasion can also occur via a technology-human interaction (Meschtscherjakov et al 2016;Mitchell et al 2020). This resulted in the rise of persuasive technology (PT), which is "a computerized software or information system designed to reinforce, change or shape attitudes or behaviors or both without using coercion or deception" (Oinas-Kukkonen and Harjumaa 2008).…”
Section: Introducing Persuasive Technologymentioning
confidence: 99%
“…A look at the healthcare applications employing spoken dialogue systems reveals that they have been developed mainly for specific domains such as breast cancer screening (Beveridge and Fox, 2006) or military mental healthcare (Morbini et al, 2012). Persuasive technology has focused mostly on healthcare as well, by supporting people in speedy recovery and taking up exercise or taking medication (Meschtscherjakov et al, 2016). The Council of Coaches (COUCH) project designed a system with multiple virtual agents to provide support for users who have for example diabetes or COPD (Op den Akker et al, 2018).…”
mentioning
confidence: 99%