Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2014
DOI: 10.1145/2556288.2557058
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The personal cockpit

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Cited by 74 publications
(15 citation statements)
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“…Endert et al [20] also state that "the degree of the curvature is somewhat up to personal preference, but we suggest that curving the display to a configuration where the user is equidistant from all areas of the display". It has been suggested that each virtual piece of content should effectively fit within the comfortable field of view of the headset so that parts are not cut off [72], with task time being optimal if the display size is a maximum of ¾of the headset field of view due to reduced head motion [25].…”
Section: How Should a Virtual Workpace Present Content?mentioning
confidence: 99%
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“…Endert et al [20] also state that "the degree of the curvature is somewhat up to personal preference, but we suggest that curving the display to a configuration where the user is equidistant from all areas of the display". It has been suggested that each virtual piece of content should effectively fit within the comfortable field of view of the headset so that parts are not cut off [72], with task time being optimal if the display size is a maximum of ¾of the headset field of view due to reduced head motion [25].…”
Section: How Should a Virtual Workpace Present Content?mentioning
confidence: 99%
“…The frame of reference needs to be considered because both exo-and egocentric frames imply certain layouts: in the former, with content placed in the world, aligned with physical features; in the latter, with content placed around the user in a variety of configurations e.g. vertically or horizontally, two-plus-two [66], or oriented toward the user as in the "personal cockpit" [23,25], etc. However, as shown in the personal cockpit, egocentric-type layouts are optimal when exocentrically placed, i.e.…”
Section: Layout Of Virtual Workpaces: "Ethereal Planes"mentioning
confidence: 99%
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“…Menus are widely studied for interaction in 3D environments for tasks such as navigation, selection, manipulation and system control [7,10]. Besides differences in size, geometry and layout, menus in 3D could vary based on the position and whether they are context menus displayed around the object, menus attached to the user's arm/hand [8,17,31]) or head-centered menus [6,15]. Various techniques have been proposed for interaction with menus including hand-or head-based raypointing techniques or more intuitive control based on real world gestural manipulation without controllers [23,31,37].…”
Section: Menu Interaction In Vrmentioning
confidence: 99%
“…The space to the periphery, would suffer both from blending and lower brightness, being more appropriate for holding peripheral content. Adapting the shape as the user moves ( Figure 9(B)) can keep contents within reach or even at constant positions relative to the user (central or peripheral), as a reduced version of the personal Cockpit [9].…”
Section: Interacting With 2d Contentmentioning
confidence: 99%