2018
DOI: 10.3389/fpsyg.2018.02086
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The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature

Abstract: The recent appearance of low cost virtual reality (VR) technologies – like the Oculus Rift, the HTC Vive and the Sony PlayStation VR – and Mixed Reality Interfaces (MRITF) – like the Hololens – is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the first commercial VR tools appeared in the late 1980s. For this rea… Show more

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Cited by 720 publications
(562 citation statements)
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References 89 publications
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“…Research on VR is accelerating rapidly across applications. Illustrating the scope, in a 2018 paper (Cipresso et al 2018) authors have gathered 21667 publications relating to VR within the Web of Science Core collection alone. Authors note an increase in journal publications on the topic as well as an increase in clinical inquiries.…”
Section: Discussionmentioning
confidence: 99%
“…Research on VR is accelerating rapidly across applications. Illustrating the scope, in a 2018 paper (Cipresso et al 2018) authors have gathered 21667 publications relating to VR within the Web of Science Core collection alone. Authors note an increase in journal publications on the topic as well as an increase in clinical inquiries.…”
Section: Discussionmentioning
confidence: 99%
“…Looking ahead, augmented reality (AR) and virtual reality (VR) will have a tremendous impact on scientific visualization, and have already shown immense value to clinicians, neuroscientists, psychologists, biologists, and other researchers [3]. AR and VR are more intuitive to use than flat 2D screens for viewing complex 3D structures, and thereby provide a quicker path to insights [4].…”
Section: Virtual Realitiesmentioning
confidence: 99%
“…Free and open communication is fundamental to modern life, scientific enterprise and democratic discourse. The rising prevalence of technologies such as virtual/augmented reality [1][2][3][4] and artificial intelligence [5; 6] has created new opportunities for hands-free communication and control. Brain-computer interfaces (BCI), which translate measurements of the user's brain activity into computer commands to control external devices [7][8][9][10][11] , present emerging forms of hands-free communication.…”
Section: Overviewmentioning
confidence: 99%
“…As depicted in Figure 5c, classification accuracy in fact benefited from fewer rather than more harmonics. To assess this statistically, classification accuracy (%) was submitted to a two-way mixed ANOVA with group (high accuracy, low accuracy) and number of harmonics (1,2,3,4,5,6,7,8,9,10) as factors. There were significant main effects of group (F1,15 = 25.95, p < .001, ηp 2 = .63) and number of harmonics (F9,21 = 8.05, p = .005, ηp 2 = .35; Greenhouse-Geisser adjusted, Mauchly's W < .001, X 2 = 263.23, p < .001), but no significant group × number of harmonics interaction (F9,21 = 0.39, p = .388, ηp 2 = .06).…”
Section: Factors Affecting the Feasibility Of Bci Free Communicationmentioning
confidence: 99%
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