ACM SIGGRAPH 2004 Computer Animation Festival on - SIGGRAPH '04 2004
DOI: 10.1145/1186015.1186041
|View full text |Cite
|
Sign up to set email alerts
|

The Parthenon

Abstract: This animation uses new computer graphics research to present a visualization of the Parthenon and its sculptures. The sculptures are shown in their current location in the British Museum, as well as where they were originally placed on the Parthenon. The film begins with models of the Parthenon's frieze, metopes, and pediment sculptures. These sculptures were scanned from high-quality casts in the Skulpturhalle Basel using a custom-structured light 3D scanning system. A Christian column carving and a Turkish-… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
9
0

Year Published

2010
2010
2020
2020

Publication Types

Select...
3
2
2

Relationship

0
7

Authors

Journals

citations
Cited by 12 publications
(9 citation statements)
references
References 0 publications
0
9
0
Order By: Relevance
“…Recent work has also proposed methods for extracting area light sources from a single light probe guided by user input to recover depth information [21]. Time-of-flight laser scanning and inverse rendering techniques have also been used to recover diffuse reflectances of surfaces in the scene [28,47]. However, these methods have previously been constrained to small scenes in controlled environments or required extensive manual processing to produce high quality results.…”
Section: Previous Approachesmentioning
confidence: 99%
“…Recent work has also proposed methods for extracting area light sources from a single light probe guided by user input to recover depth information [21]. Time-of-flight laser scanning and inverse rendering techniques have also been used to recover diffuse reflectances of surfaces in the scene [28,47]. However, these methods have previously been constrained to small scenes in controlled environments or required extensive manual processing to produce high quality results.…”
Section: Previous Approachesmentioning
confidence: 99%
“…There are numerous examples of virtual reconstructions of different historical sites from all around the world [24,40,22,28,23,37,25,35]. Another type of promotion and preservation of cultural heritage is the creation of virtual museums [9,8,7,6,3,2,13,14,16,15,18,17,12,11,10].…”
Section: Virtual Reconstruction Of Cultural Heritagementioning
confidence: 99%
“…Traditionally, the input data for these approaches are images or videos captured specifically for the purpose of reconstruction. In many cases, capture conditions such as camera positions or illumination need to be tightly controlled (e.g., the system of Debevec et al, used to capture the shape and reflectance of the Parthenon [12], [14] required a carefully controlled capture setup). In contrast, images in a community photo collection are typically captured by different photographers under uncontrolled conditions.…”
Section: Dense Scene Reconstructionmentioning
confidence: 99%
“…However, it is not possible to take objects like the Statue of Liberty or the Notre Dame Cathedral into the lab. Other techniques that work in outdoor settings need additional information about the lighting during capture [12], [14], [78]. Can we recover material properties solely from community photo collections where lighting is neither known nor controlled?…”
Section: B Relighting Objects From Image Collectionsmentioning
confidence: 99%