2019
DOI: 10.1007/978-3-030-30473-7_14
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The Online Best Reply Algorithm for Resource Allocation Problems

Abstract: We study online resource allocation problems with a diseconomy of scale. In these problems, there are certain requests, each demanding a set of resources, that arrive in an online manner. The cost of each resource is semi-convex and grows superlinearly in the total load on the resource. An irrevocable allocation decision has to be made directly after the arrival of each request with the goal to minimize the total cost on the resources. We focus on two simple greedy online policies that provide very fast and ea… Show more

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Cited by 10 publications
(7 citation statements)
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“…γ W (PoA , W(P(d))) has been already evaluated in [3,23]. The bounds related to the -approximate one-walks generated by selfish players generalize the results obtained in [24], in which the same bounds have been shown for affine latency functions and = 0, only; for more general polynomial latency functions and = 0, the bounds related to the -approximate one-walks have been re-obtained and shown in more detail in [38], subsequently to the preliminary version of our work.…”
Section: Application To Polynomial Latency Functionssupporting
confidence: 60%
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“…γ W (PoA , W(P(d))) has been already evaluated in [3,23]. The bounds related to the -approximate one-walks generated by selfish players generalize the results obtained in [24], in which the same bounds have been shown for affine latency functions and = 0, only; for more general polynomial latency functions and = 0, the bounds related to the -approximate one-walks have been re-obtained and shown in more detail in [38], subsequently to the preliminary version of our work.…”
Section: Application To Polynomial Latency Functionssupporting
confidence: 60%
“…Row 2 of Figure 4 generalizes row 1 of Figure 2, which holds only with respect to exact one-round walks generated by cooperative players in games with affine latency functions. Row 3 of Figure 4 implies that the upper bounds provided in [24] and [38] for the competitive ratio of exact one-round walks in general congestion games with affine and polynomial latency functions, respectively, are tight even for load balancing games. We stress out that, even for general congestion games, no lower bound for the competitive ratio of exact one-round walks involving selfish players was known prior to this work, except for the case of unweighted games with affine latencies [9].…”
Section: Significancementioning
confidence: 99%
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“…[14,28] analyse a different online algorithm (usually termed one-round walk starting from the empty state) for load balancing and prove that its competitive ratio is 2 + √ 5 under affine latency functions. Bounds for the case of polynomial latencies are given in [13,16,46], while [15,60] address more general latency functions with respect to atomic and non-atomic congestion games, respectively.…”
Section: Related Workmentioning
confidence: 99%