Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)
DOI: 10.1109/vrais.1998.658487
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The NICE project: learning together in a virtual world

Abstract: This paper describes the NICE project, an immersive learning environment for children implemented in the CAVE and related multi-user virtual reality VR technologies. The NICE project provides an engaging setting where children construct and cultivate simple virtual ecosystems, collaborate via networks with other remotelylocated children, and create stories from their interactions in the real and virtual world.

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Cited by 87 publications
(47 citation statements)
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“…In projected VR, for example, users may see images of themselves overlaid on the simulated environment, and a movement tracking device captures the actions of the user and superimposes them so that he or she can interact with the virtual world. In the CAVE VR system, for example, the simulated environment is projected on to the walls of a small room, allowing different people to share the same VR experience simultaneously (Johnson et al, 1998). The CUBBY system achieves its effect through the use of three orthogonal screens and a small infra-red tracker attached to the user's head or glasses (Djajadiningrat et al, 1997).…”
Section: Immersion Presence and Vr Side-effectsmentioning
confidence: 99%
“…In projected VR, for example, users may see images of themselves overlaid on the simulated environment, and a movement tracking device captures the actions of the user and superimposes them so that he or she can interact with the virtual world. In the CAVE VR system, for example, the simulated environment is projected on to the walls of a small room, allowing different people to share the same VR experience simultaneously (Johnson et al, 1998). The CUBBY system achieves its effect through the use of three orthogonal screens and a small infra-red tracker attached to the user's head or glasses (Djajadiningrat et al, 1997).…”
Section: Immersion Presence and Vr Side-effectsmentioning
confidence: 99%
“…Project (The Narrative Immersive Constructionist/Collaborative Environments project), which is based on a Virtual Reality scenario held in an immersive environment of multiple projections of the CAVE type, where children build and cultivate ecosystems. To interact with the system children wear shutter glasses and use a joystick mimicking a wand with 3 buttons, one to grab and plant, one to change sizes and another to jump [11]. KidPad is a collaborative story authoring tool for children.…”
Section: Related Workmentioning
confidence: 99%
“…Thus, definition is a continual problem when researching these issues. 7 In a pilot study, Johnson, et al (1998) evaluated an immersive virtual environment for educating students that merely presents a fantasy world for them to explore. Pairs of students at different locations with a teacher represented in the virtual space were tested using the environment.…”
Section: Potential Advantagesmentioning
confidence: 99%