Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2010
DOI: 10.1145/1753326.1753418
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Cited by 81 publications
(10 citation statements)
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References 26 publications
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“…Given the naturalness of the medium [47,11], pen-based interfaces have seen enduring interest in both the graphics and HCI literature [50]. Ever since Ivan Sutherland's Sketchpad [51] researchers have explored sensing and input techniques for small screens [27,57], tablets [23,40] and whiteboards [36,39,56] and have proposed ways of integrating paper with digital media [21,6]. Furthermore many domain specific applications have been proposed.…”
Section: Pen-based Interactionmentioning
confidence: 99%
“…Given the naturalness of the medium [47,11], pen-based interfaces have seen enduring interest in both the graphics and HCI literature [50]. Ever since Ivan Sutherland's Sketchpad [51] researchers have explored sensing and input techniques for small screens [27,57], tablets [23,40] and whiteboards [36,39,56] and have proposed ways of integrating paper with digital media [21,6]. Furthermore many domain specific applications have been proposed.…”
Section: Pen-based Interactionmentioning
confidence: 99%
“…It should be noted that the amenability of tangible interfaces for collaborative work has made them promising tools for facilitating collaboration over long distances by augmenting teleconferencing (see for example Bouabid et al, 2014;Gonzalez-Franco et al, 2015), and for strengthening communications in co-Foro de Educación, v. 14, n. 20, enero-junio 2016, pp. 305-325. e-ISSN: 1698-7802 located meetings by means of smart boards and digital Post-It notes (see for example Haller et al, 2010). MIT Media Lab's inFORM is a dynamic shape display that can render 3D content physically, so users can interact with the physical world around it, for example moving objects on the table's surface (Leithinger et al, 2014).…”
Section: Tangibles and Collaborationmentioning
confidence: 99%
“…They previously have included multi-touch, gestural, and virtual keyboard input, but newer prototypes now include pen input as well (Block et al, 2008;Brandl et al, 2008;Haller et al, 2010;Leitner et al, 2009;Liwicki and El-Neklawy, 2009). Tabletop interaction and interfaces have represented a very active area of research.…”
Section: Tangible Ubiquitous and Wearable Multimodal Interfacesmentioning
confidence: 99%