2020 6th International Conference of the Immersive Learning Research Network (iLRN) 2020
DOI: 10.23919/ilrn47897.2020.9155127
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The Nexus Between VR Affordability, Cognition, and VR Addiction: A Gaming Perspective

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Cited by 5 publications
(2 citation statements)
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“…VI means the ability to shoot PC (i.e., behavioral mode) and VRC (i.e., cost), as more distant reasons to consider. Due to the great connection that VI has with emotions, it helps to protect emotional situations and has secondary consequences in trends, behaviors, and immersive media, like VR tourism apps, create a sense of presence in people with the ability to describe up and down (14,23,32,33). The VI, PC, and VRC could have an important impact on the uses of consumers' VR apps (22).…”
Section: Framework (Iab Of Cognitive-behavioral View)mentioning
confidence: 99%
“…VI means the ability to shoot PC (i.e., behavioral mode) and VRC (i.e., cost), as more distant reasons to consider. Due to the great connection that VI has with emotions, it helps to protect emotional situations and has secondary consequences in trends, behaviors, and immersive media, like VR tourism apps, create a sense of presence in people with the ability to describe up and down (14,23,32,33). The VI, PC, and VRC could have an important impact on the uses of consumers' VR apps (22).…”
Section: Framework (Iab Of Cognitive-behavioral View)mentioning
confidence: 99%
“…Some researchers believe that addiction can also have a positive impact. Some institutions define addiction as an acute disease-related circuit of brain reward and consciousness [15]. is study focused on the social function of mobile game augmented reality and virtual reality environments on mobile phone users' addiction.…”
Section: Introductionmentioning
confidence: 99%