2017
DOI: 10.1016/j.chb.2015.08.017
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The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles

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Cited by 74 publications
(74 citation statements)
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“…Sub communities of players build their own culture, which helps them maintain trust and close relationships, but also excludes those perceived to be outsiders. Cruz et al 2017 Perception of game reward systems and achievement motivation…”
Section: Beltagui and Schmidt 2017 Online Social Games Community And Somentioning
confidence: 99%
“…Sub communities of players build their own culture, which helps them maintain trust and close relationships, but also excludes those perceived to be outsiders. Cruz et al 2017 Perception of game reward systems and achievement motivation…”
Section: Beltagui and Schmidt 2017 Online Social Games Community And Somentioning
confidence: 99%
“…The intention to use is not perceived homogeneously across gamification, serious games, social games, simulation games, and games-for-a-purpose. Players defined the meta-game reward system as a beneficial system due to the evoked set of feelings related to pleasure, self-esteem and social status (Cruz, Hanus, & Fox, 2017). Due to game elements diversification the frequency of expressions such as game mechanics, game dynamics and aesthetics appeared to be high.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Therefore, current studies clarify that gamification approaches should focus more closely on intrinsic motivation. Cruz et al (2015) explain that motivation caused by extrinsic gamification elements is just short-term. While previous research studies primarily used badges in LMSs for motivating extrinsically, our results indicate, that users of LMSs do not prefer badges.…”
Section: Rq 22: Which Gamification Elements Would Users Of Lmss Combmentioning
confidence: 99%