2004
DOI: 10.1088/0031-9120/39/5/f06
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The need for speed: putting the thrill back into data collection

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Cited by 2 publications
(3 citation statements)
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“…Within the last ten to fifteen years, however, there has been a shift in focus towards understanding motivations of video game players [8,9], which can have tremendous implications for the world of education. In 2004 there was a special issue of Physics Education devoted to the role that computer games could play in the classroom [10], with investigations into how physics is used in commercially-available games [11][12][13], as well as concrete examples of how to incorporate game-play in instructional time [14][15][16][17][18][19]. These articles provide useful guidance on ways to incorporate commercially-available games or individually-developed software in class in order to tap into our students' interests in the gaming culture.…”
Section: Introductionmentioning
confidence: 99%
“…Within the last ten to fifteen years, however, there has been a shift in focus towards understanding motivations of video game players [8,9], which can have tremendous implications for the world of education. In 2004 there was a special issue of Physics Education devoted to the role that computer games could play in the classroom [10], with investigations into how physics is used in commercially-available games [11][12][13], as well as concrete examples of how to incorporate game-play in instructional time [14][15][16][17][18][19]. These articles provide useful guidance on ways to incorporate commercially-available games or individually-developed software in class in order to tap into our students' interests in the gaming culture.…”
Section: Introductionmentioning
confidence: 99%
“…Back in 2004 Gary Williams [9] described in a Frontline paper how students can use a car-driving computer game to plot speed against time. He suggested that by 'projecting the games onto a screen the whole class can see the action and the readings on the speedometer' [9]. A similar projection can be used for the activity described below.…”
Section: Getting Speed Data and Time From The Youtube Videomentioning
confidence: 99%
“…A similar projection can be used for the activity described below. The title of the Williams paper [9], 'the need for speed: putting the thrill back into data collection', captures the excitement of gathering data in these student activities.…”
Section: Getting Speed Data and Time From The Youtube Videomentioning
confidence: 99%