Abstract:[1,2,3,4,5]. It is through supervised role play games that we feel a more holistic shared, reconciliatory cultural heritage knowledge can be shaped. This paper concludes with some recommendations for the implementation of a more inclusive reconciliation pedagogy.
“…Leveraging school-aged children's prior knowledge of using computer games, the reconciliation game provides a fun environment for students to explore complex concepts in a visually stimulating way. This paper expands on the background in this field reported in [13] and an earlier pilot study reported in [15].…”
The use of games in educational contexts is not new [see 22, 12, 10, 17, 8, 11, 6]. However, the exploration of evoking the values of reconciliation through a 3D interactive game for primary students is novel. This short paper outlines a recent video game development that explores notions of reconciliation in the context of a shared culture between non-Indigenous and Indigenous peoples of colonised lands. The game is designed to address the key concepts of reconciliation that is, trust, empathy and collaboration. Evaluation of 29 schoolaged children suggests there is much efficacy in this approach. The study forms the basis for ongoing collaborative research with national education authorities to include the game in the national curriculum. The framework developed will be transferable to other contexts and countries facing similar issues.
“…Leveraging school-aged children's prior knowledge of using computer games, the reconciliation game provides a fun environment for students to explore complex concepts in a visually stimulating way. This paper expands on the background in this field reported in [13] and an earlier pilot study reported in [15].…”
The use of games in educational contexts is not new [see 22, 12, 10, 17, 8, 11, 6]. However, the exploration of evoking the values of reconciliation through a 3D interactive game for primary students is novel. This short paper outlines a recent video game development that explores notions of reconciliation in the context of a shared culture between non-Indigenous and Indigenous peoples of colonised lands. The game is designed to address the key concepts of reconciliation that is, trust, empathy and collaboration. Evaluation of 29 schoolaged children suggests there is much efficacy in this approach. The study forms the basis for ongoing collaborative research with national education authorities to include the game in the national curriculum. The framework developed will be transferable to other contexts and countries facing similar issues.
“…However, it is the concern of the authors of this paper and others that the national curriculum is not effective in promoting reconciliation as an important part of a student's education. To this end we proposed a reconciliation pedagogy (see [10]). As a pedagogical tool in this reconciliation pedagogy a game was developed.…”
Section: Resultsmentioning
confidence: 99%
“…In order to address the gap in the curriculum for Australian contemporary history the authors of this paper proposed a new 'reconciliation pedagogy' (see [10]). Reconciliation is the process of reconciling differences, whether they be historical misrepresentations of cultural identity or any other site of dissonance.…”
“…While largely reflective of the diversity of global peoples and their unique colonial encounters, we believe important lessons for Canada can be garnered from scholars studying effective ways to enact reconciliation through education. Writing from an Australian context, scholars MacGill and Wyeld (2009) maintain: "Reconciliation is concerned with social justice and constructions of cultural identity" (p. 555). These authors assert that reconciliation not only includes issues of land dispossession but also extends to the ongoing loss of cultural identity amongst the colonized.…”
Section: Global Lessons Of Reconciliationmentioning
confidence: 99%
“…To this end, mainstream media has played a significant role in influencing young learners by presenting a biased version of history that erases the presence of the original occupants and largely ignores the violent history of the colonizers. This "whitewashed" form of media is currently being challenged by new forms of media emanating from Indigenous perspectives (MacGill & Wyeld, 2009). Lately, Wyeld (2016) has used 3-D gaming as a way to foster empathy and raise important questions from students around Indigenous issues.…”
Section: Global Lessons Of Reconciliationmentioning
In the spirit of taking an action-based response to the Truth and Reconciliation Commission’s (2015) Calls to Action and principles, a group of educators came together in 2016 to create a one-year graduate pathway program that sets students on paths toward reconciliation. By examining the contributions of international and national scholars who explore topics of reconciliation, we extend this global discussion with insights gained from our praxis-based approach in education. Inspired by Chung (2016), we present a model which identifies a set of entry points into the work of reconciliation: listening and learning from Indigenous peoples; walking with and learning from Indigenous peoples; and, working with and learning from Indigenous peoples. By examining what we have learned through our program “Indigenous education: A call to action,” our model posits that reconciliation is accessible to those who are willing to listen and learn, and, most importantly, take action.
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