“…Gamification not only makes the teaching process fun and increases motivation, but also creates a competitive environment.Challenge-based gamification is one of the most common mechanisms of gamification in which competition plays the key role; components of challenge-based gamification include points, achievements, levels, badges, user images known as avatars, collections, avatars that appear at the end of the game, competition, gift giving/sharing, tasks, virtual items such as virtual money, social graphics and scores(Koivisto & Hamari, 2019 ; Majuri et al, 2018 ; Pedreira et al, 2015 ). Competition is the desire to surpass others in pursuit of resources and rewards by comparing one's potential and achievements with others (Ruhl & Lordly, 2017 ; Sailer & Homner, 2020 ).Of course, certain conditions must be met in order to turn this competitive environment into a positive effect. For example, the success of competition as a motivational tool depends on whether the reward system is perceived as credible, transparent, compelling and fair (Buckley et al, 2017 ).…”