Abstract:Game-based Virtual Reality (VR) holds much potential to enhance informal education settings, whether in libraries, museums, environmental centers, or at home. We have designed and developed Mystery of the Lehigh Gap, a VR game for adolescents and adults to learn about the historical changes that occurred in the Lehigh Gap, Pennsylvania, USA due to a zinc smelting plant that operated from 1898-1980. We present the design principles that guided our project's development, which were derived from the research lit… Show more
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