2021
DOI: 10.15766/mep_2374-8265.11165
|View full text |Cite
|
Sign up to set email alerts
|

The Mystery Dinner RCA: Using Gamification and Simulation to Teach Root Cause Analysis

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 26 publications
(25 reference statements)
0
1
0
Order By: Relevance
“…One study sought to promote high-value care using a game-based approach to anemia, and the session was well received. 4 Another study noted that 100% of participating family medicine residents found gamifying pharmacology “enjoyable, an opportunity for learning, and something they would look forward to in the future.” 5 Several resources have been published in MedEdPORTAL in recent years alone, 4 , 6 , 7 but these have focused on clinical topics rather than on residents’ proficiency in systems-based practice. What we sought to add to the literature was the use of gamification on a novel topic.…”
Section: Introductionmentioning
confidence: 99%
“…One study sought to promote high-value care using a game-based approach to anemia, and the session was well received. 4 Another study noted that 100% of participating family medicine residents found gamifying pharmacology “enjoyable, an opportunity for learning, and something they would look forward to in the future.” 5 Several resources have been published in MedEdPORTAL in recent years alone, 4 , 6 , 7 but these have focused on clinical topics rather than on residents’ proficiency in systems-based practice. What we sought to add to the literature was the use of gamification on a novel topic.…”
Section: Introductionmentioning
confidence: 99%