2016
DOI: 10.1177/1461444816663480
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The mouse, the screen and the Holocaust witness: Interface aesthetics and moral response

Abstract: How do the aesthetic attributes of digital interfaces affect users’ ability to respond morally to the witnessing of suffering? Focusing on mainstream Graphical User Interfaces (GUI), this article proposes a phenomenology of user experience centred on the moral obligations of attending to, engaging with and acting upon digitized Holocaust survivor testimonies. The GUI, it argues, produces a regimen of eye–hand–screen relations that oscillates between ‘operative’ and ‘hermeneutic’ modes of embodied attention, cr… Show more

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Cited by 31 publications
(27 citation statements)
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“…Immersive witnessing links claims about VR with media witnessing as a framework for conceptualising morality in the relationship between spectator and distant other (Frosh and Pinchevski 2011). In accounts of media witness, the ability of the media technologies to sustain an experience of presence has played an important, albeit often implicit role, linking the spectator spatially and temporally to distant suffering.…”
mentioning
confidence: 99%
“…Immersive witnessing links claims about VR with media witnessing as a framework for conceptualising morality in the relationship between spectator and distant other (Frosh and Pinchevski 2011). In accounts of media witness, the ability of the media technologies to sustain an experience of presence has played an important, albeit often implicit role, linking the spectator spatially and temporally to distant suffering.…”
mentioning
confidence: 99%
“…Digital infographics are complex intersections between interfaces, people and data. Dwelling on a conceptualization of interfaces as systems through which relations between a user and a device are executed, experienced, and displayed (Frosh, 2018; Pold, 2005), we argue that some infographic types invite users to manipulate onscreen objects in ways that shape distinct experiences. Thus, while generally the working of the computer is transparent to end-users (Chun, 2008, 2011), in these instances participants experience infographics as interfaces which are explicitly open to modification.…”
Section: Digital Infographics As Shareable Interfacesmentioning
confidence: 99%
“…The second dimension that we analyzed, tagged by us as “tactility,” refers to the manner in which data are experienced in digital infographics. If traditional infographics are intended to be consumed through sight and cognition, in digital spheres this experience expands into a complex sensory intersection between eye, hand, and screen (Frosh, 2018), which may create a sense of “touching” data. Inspired by McMillan’s (2002) aforementioned four categories of interactivity, we suggest a conceptualization of digital infographics as relationships between data and readers through a coded interface.…”
Section: A Typology Of Digital Political Infographicsmentioning
confidence: 99%
“…Moreover, due to the unique characteristics and affordances of digital media, such as its immediacy and the role of user‐generated content, collective recollecting in the digital age are redefining (Birkner & Donk, ; Frosh, ; Hajek, Lohmeier, & Pentzold, ; Tirosh, ). An initial exploration of online memory might suggest that the changes brought upon by digital technologies are unprecedented, in a way that alters the essence of collective recollecting.…”
Section: The Technological Aspects Of the Mediatization Of Memorymentioning
confidence: 99%