2014
DOI: 10.1016/j.intmar.2014.02.003
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The Mixed Effects of Participant Diversity and Expressive Freedom in Online Peer-to-Peer Problem Solving Communities

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Cited by 34 publications
(32 citation statements)
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“…Additional research suggests that consumers are less apt to like a brand and have lower purchase intentions if the fans of the brand consist of individuals who are perceived as dissimilar (Naylor, Lamberton, & West, ). Further, de Almeida, Dholakia, Hernandez, and Mazzon () show that perceived diversity in online communities hinders social identification, which in turn deters brand relationship quality and purchase intention. Although current research on social networking does not directly explore the influence of membership and dissociative social groups in an online setting, it does suggest that social influence is a powerful force in an online context and parallels many of the findings that occur in an offline context.…”
Section: Group Influence and Social Networkmentioning
confidence: 99%
“…Additional research suggests that consumers are less apt to like a brand and have lower purchase intentions if the fans of the brand consist of individuals who are perceived as dissimilar (Naylor, Lamberton, & West, ). Further, de Almeida, Dholakia, Hernandez, and Mazzon () show that perceived diversity in online communities hinders social identification, which in turn deters brand relationship quality and purchase intention. Although current research on social networking does not directly explore the influence of membership and dissociative social groups in an online setting, it does suggest that social influence is a powerful force in an online context and parallels many of the findings that occur in an offline context.…”
Section: Group Influence and Social Networkmentioning
confidence: 99%
“…Similarly, building on research in the social gaming field could allow instructors to better build community. Ordovás de Almeida et al (2014) discuss the importance of participant diversity and expressive feedback in online communities, and Voulgari, Komis, and Sampson (2014) explore learning in Massively Multiplayer Online Games, a technology that has been on the fringes of education research for some time. All of these innovations will need further research within the scope of online education to determine the impact on learning, but it is clear that the field will continue to change in the search for strategies to build stronger community and engagement.…”
Section: Discussionmentioning
confidence: 99%
“…While the members share a common interest, they originate from different geographical areas with different cultures and customs. Thus, companies that use OCs for their communication purposes face not only challenges to address simultaneously the global communication medium and its peculiarities (Zhou, 2011), but also local constituencies with an inherent diversity in order to create the desired corporate impression (Seraj, 2012;de Almeida et al, 2014).…”
Section: Introductionmentioning
confidence: 99%