Proceedings of the Workshop on Virtual Environments 2003 2003
DOI: 10.1145/769953.769967
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The Metaverse

Abstract: Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses and have had relatively little impact on human-computer interaction or user-to-user communication/collaboration models. Before large-scale deployment and adoption of these technologies can occur, some key technical issues must be resolved. We address these issues in the design of the Metaverse. In particular, the Me… Show more

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Cited by 78 publications
(25 citation statements)
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“…The Metaverse is an immersive environment, and users should have real-time interactions with digital items and dynamic communication [27]. So whether the Metaverse is "fast" enough determines whether users can have a good immersion.…”
Section: Faster and Better Experiencementioning
confidence: 99%
“…The Metaverse is an immersive environment, and users should have real-time interactions with digital items and dynamic communication [27]. So whether the Metaverse is "fast" enough determines whether users can have a good immersion.…”
Section: Faster and Better Experiencementioning
confidence: 99%
“…It is worth mentioning that the literature analysis has highlighted that there are various explanations of the Metaverse with various perspectives [38,39]. Table 2 shows a few exemplary interpretations.…”
Section: Characteristics and Definitions Of Metaversementioning
confidence: 99%
“…Historically, academic papers about metaverse published in the 1990s and 2000s were mostly written by computer scientists and engineers focusing on the technological development for metaverse. 2,3,15 Nevertheless, business and management researchers also saw metaverse as a new development with great business opportunities, 18 an evolution of retailing, 19 and an effective channel in educating students to become entrepreneurs. 20 In the 2010s, the majority of publications were still written by computer scientists and engineers, but metaverse started drawing attention from researchers in some other disciplines such as business, management and marketing, 21,22 social sciences, 23,24 and arts and humanities (Ayiter and de Sousa).…”
Section: Metaverse Researchmentioning
confidence: 99%
“…As metaverse is an evolving concept, its research has been built upon diverse interests across a wide range of academic disciplines. Historically, academic papers about metaverse published in the 1990s and 2000s were mostly written by computer scientists and engineers focusing on the technological development for metaverse 2,3,15 . Nevertheless, business and management researchers also saw metaverse as a new development with great business opportunities, 18 an evolution of retailing, 19 and an effective channel in educating students to become entrepreneurs 20 .…”
Section: Literature Reviewmentioning
confidence: 99%