2015
DOI: 10.2196/jmir.3515
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The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey

Abstract: BackgroundThe rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety) and with specific gaming motives (ie, escape, achievement). Based on studies of alcohol use that suggest a mediator role of drinking motives between distal influences (eg, trauma symptoms) and drinking problems, this study examined the assumption that there is an … Show more

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Cited by 193 publications
(234 citation statements)
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“…The structural regression model testing the pattern of covariates showed high correlation with POGQ, an instrument measuring the same construct, and comparable associations of the two instruments with explanatory variables. Moderate associations with psychiatric distress and weak to moderate associations with gaming time were found in line with the literature (Brunborg, Mentzoni, & Frøyland, 2014;Hsu, Wen, & Wu, 2009;Király, Urbán, et al, 2015;Starcevic, Berle, Porter, & Fenech, 2011;Zanetta Dauriat et al, 2011) and therefore demonstrate construct validity of the instrument. Internal consistency was satisfactory, however, not too high, which may be related to the limited number of binary variables analyzed.…”
Section: Discussionsupporting
confidence: 87%
“…The structural regression model testing the pattern of covariates showed high correlation with POGQ, an instrument measuring the same construct, and comparable associations of the two instruments with explanatory variables. Moderate associations with psychiatric distress and weak to moderate associations with gaming time were found in line with the literature (Brunborg, Mentzoni, & Frøyland, 2014;Hsu, Wen, & Wu, 2009;Király, Urbán, et al, 2015;Starcevic, Berle, Porter, & Fenech, 2011;Zanetta Dauriat et al, 2011) and therefore demonstrate construct validity of the instrument. Internal consistency was satisfactory, however, not too high, which may be related to the limited number of binary variables analyzed.…”
Section: Discussionsupporting
confidence: 87%
“…Third, gender differences may extend to gaming motivation. Female gamers scored significantly higher on fantasy, escape, social, and recreation motives, whereas male gamers reported significantly higher scores on the competition motive (Király et al, 2015). Male players also reported a greater need for gaming-related friendships than did females (Huang, Yang, & Chen, 2015).…”
Section: Gender As a Moderatormentioning
confidence: 87%
“…POG has been positively correlated with psychiatric symptom dimensions including depressed mood, loneliness, social anxiety and negative self-esteem (Ballabio et al, 2017;Kim et al, 2016;Király et al, 2015;van Rooij et al, 2014). However, previous research has focused primarily on the direct association between psychiatric distress and POG.…”
Section: Psychiatric Symptoms Such As Depression Have Been Associatedmentioning
confidence: 99%
“…Industry product warning labels also could be incorporated either voluntarily or via effective product regulation. For example, some digital games, such as immersive Role-Playing Games (RPG's), appear particularly habitforming (Király et al, 2015b). User characteristics also relate to IGD.…”
Section: Steps To Reduce and Curtail The Problem Of Igdmentioning
confidence: 99%