Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019
DOI: 10.1145/3317697.3323360
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The Living Room of the Future

Abstract: Emergent media services are turning towards the use of audience data to deliver more personalised and immersive experiences. We present the Living Room of The Future (LRoTF), an embodied design fiction built to both showcase future adaptive physically immersive media experiences exploiting the Internet of Things (IoT) and to probe the adoption challenges confronting their uptake in everyday life. Our results show that audiences have a predominantly positive response to the LRoTF but nevertheless entertain sign… Show more

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Cited by 15 publications
(19 citation statements)
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“…Research into public views on good data management is therefore needed, so that these can be factored in to future data policy and practice. Yet to date, public attitudes to data management have rarely been examined, and when they have, research has focused narrowly on user feedback on specific models under development or on fictional scenarios (Sailaja et al, 2019). For this reason, our paper focuses specifically on data management, as opposed to other data practices such as data generation, collection, analysis and sharing.…”
Section: Introductionmentioning
confidence: 99%
“…Research into public views on good data management is therefore needed, so that these can be factored in to future data policy and practice. Yet to date, public attitudes to data management have rarely been examined, and when they have, research has focused narrowly on user feedback on specific models under development or on fictional scenarios (Sailaja et al, 2019). For this reason, our paper focuses specifically on data management, as opposed to other data practices such as data generation, collection, analysis and sharing.…”
Section: Introductionmentioning
confidence: 99%
“…For example, the 'Living Room of the Future' explores the future of media production and smart devices where "media content adapts in response to user data collected from IoT devices situated in the living room and the adaptation, in turn, actuates connected devices (e.g., speakers, lights, window blinds, heating, etc.) in order to enable the media experience to reach beyond the screen into the living room" [36]. The project makes explicit the acts of requesting and collecting data about the users, but then stores it on a 'Databox' [15] that physically situates the data with the user, giving them control over access to it and responding to concerns regarding privacy, trust and control within data-driven media.…”
Section: Ethics Of Data-gathering For Designmentioning
confidence: 99%
“…Focusing on the living room, as literature suggests [8], inhabitants spend a large portion of their time watching TV, even in conjunction with various daily activities (e.g., socializing with family and friends, relaxing). By exploiting its ambient facilities [18,29], such an environment should (i) enhance the content of the main screen, (ii) simplify interaction by applying multiple modalities, and (iii) personalize content delivery based on user preferences.…”
Section: Introductionmentioning
confidence: 99%