2018
DOI: 10.1080/23808985.2018.1534552
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The limited capacity model of motivated mediated message processing: taking stock of the past

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Cited by 45 publications
(30 citation statements)
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“…Increased resource demand from media and incoming information will therefore result in worse task performance. This model has been supported for many years across the literature (reviewed in Fisher, Keene, Huskey, & Weber, 2018). Thus, INs can interfere with task performance needed to engage in daily activities.…”
Section: Theorymentioning
confidence: 88%
“…Increased resource demand from media and incoming information will therefore result in worse task performance. This model has been supported for many years across the literature (reviewed in Fisher, Keene, Huskey, & Weber, 2018). Thus, INs can interfere with task performance needed to engage in daily activities.…”
Section: Theorymentioning
confidence: 88%
“…The entertainment experience of playing video games, like most forms of entertainment media, is rooted in emotional processes, like emotional arousal (the strength of the emotion) and emotional valence (whether the emotion is positive or negative; Bradley and Lang, 2007;Potter and Bolls, 2012), and responses (Lang, 2009;Fisher et al, 2018;Raney and Bryant, 2019). Previous research suggests that emotional processes and responses elicited by features of video games (e.g., point of view) can vary by gender as well as the nature of the observed emotional process (Lim and Reeves, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…Due to the prioritization of survival-need-related content, the influence of other factors in a video game that could affect an individual likely go unnoticed by the brain because they are not as motivationally relevant. Put another way, when you are attempting to defeat a horde of hostile robots while simultaneously escaping an 1 One of the core assumptions of the LC4MP is that the brain processes all stimuli as "real" regardless of whether they are mediated or not (Lang, 2009;Fisher et al, 2018). In other words, the brain reacts to an attacking tiger on TV the same way it reacts to a "real" attacking tiger.…”
Section: Introductionmentioning
confidence: 99%
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